Nvidia Pascal Reviews [1080XP, 1080ti, 1080, 1070ti, 1070, 1060, 1050, and 1030]


Ordered one of these along with an AMD 1700 + Asus VI Hero and 16 gigs of 3200Mhz CL16 ram. I'm kinda sad because they won't ship till mid-late April :|

I like how silent the MSI one is, also it seems like it has the best cooling of those reviewed so far:

flir1131okx.png
 
I believe that's dual rank memory and you may have issues going over 2400Mhz. You go for that one for a particular reason?

Not really, I just want a 3200Mhz kit, I got that for cheap (125 euro). Are single rank kits significantly more expensive?
 
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looking at this vid:

can we assume/believe that volta will have HW scheduler? since Nvidia Approach of SWS was great for DX11 it is not ideal for DX12 since the added complexity and forcing Dev to code single threated games under DX12 is pointless.

Btw did he just acuse Pcars of being intentionally coded to hurt AMD and with a plausible explanation of how
 
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looking at this vid:

can we assume/believe that volta will have HW scheduler? since Nvidia Approach of SWS was great for DX11 it is not ideal for DX12 since the added complexity and forcing Dev to code single threated games under DX12 is pointless.

Btw did he just acuse Pcars of being intentionally coded to hurt AMD and with a plausible explanation of how
Just another useless youtube video whose author does not have a clue what he's talking about... Can I have 20 minutes of my life back?
It's hard to even comment on this with people not having a clue about what a scheduler does and which scheduler does what (Yes there's more then one). Fermi vs. Kepler scheduling has been discussed around here quite a bit already. It has to do with how warps are scheduled after kernel dispatch or draw call is issued. That is to say after a shader instruction is executed for a group (warp) of 32 pixels/vertices/threads when can an SM pickup next instruction from this same warp. This was done in hardware in case of Fermi and has been done in software since. The way this software scheduling works is that a shader compiler will emit control codes/hints within shader code. You can read more about it here. This is compile time job. Once shader is compiled CPU doesn't do anything anymore.
How this works against his fantasies further on is anybody's guess.
 
Just another useless youtube video whose author does not have a clue what he's talking about... Can I have 20 minutes of my life back?
It's hard to even comment on this with people not having a clue about what a scheduler does and which scheduler does what (Yes there's more then one). Fermi vs. Kepler scheduling has been discussed around here quite a bit already. It has to do with how warps are scheduled after kernel dispatch or draw call is issued. That is to say after a shader instruction is executed for a group (warp) of 32 pixels/vertices/threads when can an SM pickup next instruction from this same warp. This was done in hardware in case of Fermi and has been done in software since. The way this software scheduling works is that a shader compiler will emit control codes/hints within shader code. You can read more about it here. This is compile time job. Once shader is compiled CPU doesn't do anything anymore.
How this works against his fantasies further on is anybody's guess.


I just don't understand is how anyone can expect a CPU doing scheduling for the GPU instructions, the latency would be enormous, shit with the CCX latency with Ryzen and we see huge performance hits lol, this would be in the magnitude of a 100 times worse!
 
AORUS GTX 1080 Ti XTREME Edition Review
One of the key attractions to this card which will undoubtedly draw in attention are the multitude of HDMI ports that AORUS has implemented. Adopting “VR Link”, XTREME hosts up to three HDMI 2.0 ports – paving the way for excellent VR support. If you do happen to need such a port for your headset then you won’t need to go without – no sacrifice has to be made. Typically, on the GTX 1080 Ti board layout, only one HDMI port is included, so to have three at your disposal is extremely handy – especially if you’re using multi-displays which require such a standard.
https://www.vortez.net/articles_pages/aorus_gtx_1080_ti_xtreme_edition_review,1.html
 
Update: This thing is fun to overclock! I ended up undervolting the card and pushing the memory to +750 and core to 2038, and I'm power limited, this thing could push 2100 core if I had the headroom but it is probably for the best :D

Some benchmarks:

Firestrike: http://www.3dmark.com/3dm/19385621
Extreme: http://www.3dmark.com/3dm/19385311
Ultra: http://www.3dmark.com/3dm/19385522
Time Spy: http://www.3dmark.com/3dm/19386518
Superposition 1080p extreme: http://cdn.overclock.net/b/b1/b1f6683c_superpositionb5pun.png
Superposition 4k optimized: http://cdn.overclock.net/8/83/8392dc9e_superposition4kihruu.png
 
Those who say Pascal is boring to overclock have got it all wrong. The fun thing is trying to find what voltage your card actually needs and then pushing it to the limit. This is what I've got:

1080ti_undervoltuws1l.jpg


2012 core and +700 mem at 1.000mv (stock is 1.0500 to 1.0620). Now my card never goes above 68 degrees under full load and TDP stays at a nice 80-90% (99% usage).
 
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