Nvidia Pascal Reviews [1080XP, 1080ti, 1080, 1070ti, 1070, 1060, 1050, and 1030]

I would agree with Wasson. Based on my interpretation of their explanation video below, GN is taking the bottom 1% & 0.1% of frames and calculating average FPS using those pools of frames (as opposed to calculating avg FPS from 100% of frames, which they also do). It seems like a good compromise that captures most of the indicators regarding whether or not there was a poor experience.


Can't edit the above post, but after watching GN's documentation above and the Wasson interview below, I noticed something interesting.


At 7:23, after talking about 99th %tile frame times, Wasson says, "You've converted them back, the frame time, back into FPS, I think?" and Burke responds, "Yes, that's right."

But that's not how I interpret what GN is doing. In their documentation video (which is fucking fantastic to even have in the first place, by the way), at 4:28, Burke mercifully walks through their methodology. He says, "I pull from that [per-frame data] the slowest 1% of frames and, again, the slowest 0.1% of frames." As he says that, he's scrolling through many frame time records. It sounds to me that he's not pulling one singular percentile frame time and then converting it to an equivalent FPS (i.e. 1000/[Frame Time in ms] = [Equivalent FPS]) as Wasson said, but instead calculating a standard FPS using only the bottom 1% (or 0.1%) of frames (as opposed to using 100% of frames like you would in a "standard" average FPS).

Both seem reasonable to me (and I think Wasson would "approve" of both), but it's important to note that 1%tile frame time converted into equivalent FPS will always be a higher FPS than a "1% Low FPS" that uses the 1% worst frame times to calculate FPS (or technically, it will never be lower). If anyone gives a shit, I went full aspie and made myself a quick spreadsheet with pseudo data to illustrate an example of how a converted 1%tile frame time-derived FPS will be different from a "1% Low FPS". I find it much easier to just provide examples rather than try to explain these kinds of concepts in walls of text. As with any creation of this nature, I appreciate any & all feedback and validation.

This all sounds like stupid minutiae, but I think it's an important example of why crystal clear documentation is essential to understanding what in the world you're looking at (and why I didn't assume that I knew what "minimum fps" meant).
 
I know you're joking, but just so others don't get confused, there are two kinds of outliers being discussed (that's the joke).
  • In one sense, it's absolutely critical to detect frame time outliers (i.e. unusually high frame times) because they are the ultimate actual cause of a subjectively poor gaming experience.
  • In the other sense, when you're benchmarking a game, you often run the benchmark several times in case there are statistical outliers that cause some iterations of your test to yield unrealistic results. Unfortunately, "minimum FPS" is painfully susceptible to statistical outliers because of how frames happen to be bundled in a given benchmark run.
Indeed. I cannot be bothered to consider the other sense in our context, because that should be avoided by proper benchmark selections and methods.
 
A review dropped early, no 4k results except for overclocked results. I was hoping for better than ~10% improvement looking at the stock clock but it's pretty damn good, almost double Fury X performance in some games at 1440p and mostly >80%, I doubt Vega would reach close to that.

https://videocardz.com/67124/nvidia-geforce-gtx-1080-ti-review-leaked

edit: looks like the reviews are here early, AT get one right off the bat and Hardware Canucks don't even bother putting in Fury X in their benches.

http://www.hardwarecanucks.com/foru...53-nvidia-gtx-1080-ti-performance-review.html

http://www.anandtech.com/show/11180/the-nvidia-geforce-gtx-1080-ti-review

TPU for a quick summary:

https://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_1080_Ti/30.html
 
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Kitguru
Nvidia shouted about a 35% performance increase over the GTX 1080 and those claims look to be true, based on our testing. They even seem a little conservative when looking at performance metrics for the higher-resolution 4K tests. Change the comparison to the fastest single-GPU cards from the last generation – AMD’s R9 Fury X and Nvidia’s GTX 980 Ti (which traded blows with Titan X Maxwell) – and performance improvements in the range of 70-90% are regularly observed for 4K gamers.
http://www.kitguru.net/components/g...dia-gtx-1080-ti-founders-edition-11gb-review/

Hexus
http://hexus.net/tech/reviews/graphics/103213-nvidia-geforce-gtx-1080-ti-16nm-pascal/

Guru3D
The irony here is that today we tested the reference model, historically the slowest part. You can rest assured that board partner models are going to be clocked in the 1600 MHz base-clock domain with Boost frequencies in the 1800~1900 MHz range. So yes, there is another 10 maybe 20% performance left in the 1080 Ti which the board partners will completely tailor-fit to you preference. Next to that, the coolers from AIB partners will be better (we assume) as well. The current reference model is throttling, it'll quickly reach 84 Degrees C after which the GPU will start to downclock a bit. If the AIB partners can keep the 1080 Ti 10 Degrees C lower, then yes, there will be some performance gains to be made there as well. But even with a bit of throttling, the GeForce GTX 1080 Ti FE is a beast. Heck, this card sooo belongs in a gamer's rig, the ones that game at Ultra HD will see tremendous performance and a thrilling experience!
http://www.guru3d.com/articles-pages/geforce-gtx-1080-ti-review,1.html
 
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Is there a review of the Ti on 1080p? tbh after all what have been said about 1080p gaming on ryzen launch I was expecting many reviews of it. In my case I want to see if the TI get the 240FPS for 240Hz gaming.
 
Is there a review of the Ti on 1080p? tbh after all what have been said about 1080p gaming on ryzen launch I was expecting many reviews of it. In my case I want to see if the TI get the 240FPS for 240Hz gaming.
If I may plug myself for a moment, while 1080p results aren't used in the review, they are available in my benchmark database: http://www.anandtech.com/bench/product/1856
 
So no 240hz gaming on a single card yet, unless maybe using mid to low settings?

This is a trade-off you have to do to game at 240Hz. I own 144Hz ASUS FreeSync screen, and to be honest, in games like CS:GO, extra refresh rates are godsend, but for any other non-FPS games, I prefer more cinematic 40-75FPS with Sync. Quality over quantity is my choice for RPG, Simulators, Strategy, Adventure games and so on. It also applies to most FPS games, where for example in Crysis I rather play with low FPS but best quality than hight refresh and turned down resolution and effects.
 
PCLab.pl got some CPU limited results for Counter-strike: Global Offensive, but recorded some high fps.
csgo_1920.png

http://pclab.pl/art73194-6.html
 
PCLab.pl got some CPU limited results for Counter-strike: Global Offensive, but recorded some high fps.
http://pclab.pl/art73194-6.html
In general, you're going to have a hard time getting 240Hz in most games for exactly that reason. Most games are CPU-heavy enough that there isn't enough headroom to get up there. Which is also why I didn't use 1080p results in the review itself: you're just CPU-bottlenecked too much of the time.
 
In general, you're going to have a hard time getting 240Hz in most games for exactly that reason. Most games are CPU-heavy enough that there isn't enough headroom to get up there. Which is also why I didn't use 1080p results in the review itself: you're just CPU-bottlenecked too much of the time.
And people used to complain about those old GPU reviews with Quake3 benchmarks showing around 300 fps. Ahead of their time! ;)
 
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