GTX 1080: What's not being discussed.
Some very valid points:
1 - Obvious BS with "faster than 980 SLI" general claims.
2 - Initial "9 TFLOPs" number ninja-edited to 8.2 TFLOPs after the presentation and before the reviews
3 - GTX 1080 results absent from AOTS benchmark database
4 - "Async Compute" claimed everywhere, but zero performance gain observed from the only game that uses it (maybe AOTS for nvidia is still using the old dedicated nvidia path without async enabled, so there's some benefit of the doubt in here IMO)
5 - Rise of the Tomb Raider being benched
everywhere in an admittedly (by the devs themselves) broken DX12 mode. Is every reviewer out there
so damn ignorant regarding this case?.
6 - New SLI bridges are not compatible with the old ones and are not bundled with the new cards, cost $30 and are rigid. This means if you want to do SLI, pay another $30. Change motherboards with different spacing, pay another $30.
7 - Where is Doom's Vulkan mode? It was available for a live demo 2 weeks prior to the launch but it wasn't available for launch?
I wonder what the performance upgrades between IHVs will be for an API whose origin is a fork of Mantle...
8 - This one is the funniest:
When the Fury and Fury X came out, every reviewer tested with the factory-overclocked (and some even manually overclocked) 980 and 980 Ti cards because that's
what they had in their hands. Come the time to review the GTX 1080,
magically everyone has stock-clocked 980 and 980 Ti cards to compare to.