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Check for yourself.
For a 22% core clock increase, they see a 13% performance increase, or a a scaling of 0.59.
For an 11% memory clock increase, they see a 5.2% performance increase, or a scaling of 0.46.
So core is definitely a bigger limiter than memory.
Edit: bonus comment from Anandtech's gm200 review:
I'm not so sure about those numbers. One problem I see with the whole thing is the TDP limit. There's no way to know how it is affecting boost clocks in every case. I think that a +X% increase in base clocks from Maswell to Pascal would have a much more linear increase in performance than comparing overclocks on Maxwell. Anyway, when both core and memory were OCed performance increased pretty linearly too in some games, so I don't think "your rule" necessarily applies.
As for the other post. I worded everything wrong. Again. I didn't even mean 384 bit was ever on the table, just that it might have been if GDDR5X wasn't there to take over. Simply forget about every GDDR5(X) comment I made, I just meant they probably desgined GP104 (full die) to work with more than GDDR5 can offer, let's say, 300 GB/s. I'm pretty sure they knew of GDDR5X existence soon enough. I do think they intended GP104 to have more available bandwidth than 256 GB/s tho, which is kinda obvious, considering GDDR5X support.
I know that GDDR5 wouldn't necessarily be a major bottleneck either, at least when looking at average performance, but as 4 GB GTX 960 owner, I can attest that generally it does pretty well with its limited bandwidth, but I can also attest that in certain cases, some games with some textures and shadow settings, performance really really tanks, and it didn't even hit the 4GB limit, sometimes far from reaching it.