The 5070Ti is the same level as a 4080 Super or 7900XTX.
Have they reported clocks on their tests? There could be variations which throw the results off by few %s. I think smallest gap between 4070 Ti Super and 5070 Ti we got was 9%HUB managed to find a few games where the 5070 Ti was slower than the 4070 Ti super. TPU had very different results. With the margins being so thin these discrepancies can significantly influence people’s perception depending on which reviews you consume.
Hardware accelerated PhysX was in a small amount of games to begin with, and yes they are cool.. and yes it's sad to see support fade away for some of this stuff... but 40 series GPUs still have many years of support left. There'll be GPUs out there which can play this stuff for a long time yet.
I was actually looking forward to a 4k 60+ playthrough of Arkham Knight with all Nvidia effects enabled
Secondly, while I don't think Nvidia exactly needed to call a press conference for this or anything, the way it wasn't mentioned until people starting filing bug reports is really not the best way they could have handled this. I gotta think some kind of better compromise was possible when Nvidia saw the writing on the wall for 32 bit CUDA instead of this stealth deprecation.
I think Arkham Knight works, its older Physx titles that don't. From the 360/PS3 era.The problem is if you're looking to upgrade. A 40 series is not an option right now as Nvidia stopped making them, so any Nvidia upgrade path for my 3060 means losing these effects. I was actually looking forward to a 4k 60+ playthrough of Arkham Knight with all Nvidia effects enabled when I get a new card, welp.
Me too. I saw somewhere that Arkham Knight is on 64-bit PhysX libraries so should be safe. Glad I finished the earlier Batman games already.
Yeah all they had to do is drop a sad face emoji and say they had no choice but to move on from legacy 32-bit CUDA. The silent sabotage is just asking for pitchforks.
I think Arkham Knight works, its older Physx titles that don't. From the 360/PS3 era.
1080p would be closer to the performance scaling you will get. As long as ray reconstruction isn’t used anyway.One thing I always wonder is in these days of upscaling, should I be paying attention to the 4K numbers which usually show the biggest performance increase or the 1080p number which is the actual internal resolution (with DLSS performance) I'll likely be running most of the most demanding games at with a GPU like the 5070Ti.
…why? What is the actual reason we need to break backwards compatibility?Regarding the PhysX being deprecated on 50-series.. it sucks, but they've got to move on at some point, right
32 bit Windows are deprecated. 32 bit CUDA is deprecated. The API which is being used isn't available anymore.…why? What is the actual reason we need to break backwards compatibility?
Except that it still works on every other NVIDIA card. 32-bit CUDA and PhysX didn't disappear anywhere, only RTX 50 support for them did.32 bit Windows are deprecated. 32 bit CUDA is deprecated. The API which is being used isn't available anymore.
Last I checked 32bit applications still run on Windows.32 bit Windows are deprecated. 32 bit CUDA is deprecated. The API which is being used isn't available anymore.
Yeah, Arkham Knight works, any 64 bit game will still work fine. However 75% of PhysX games are 32 bit, so they are locked out.Ah yeah that tracks, it's not 32 bit. Arkham City however.![]()