Mintmaster
Veteran
Which article is that from? I was going by what I saw here:It can only cull 4 per clock.
http://www.anandtech.com/video/showdoc.aspx?i=3721&p=2
Attribute setup is in the polymorph engine. It makes zero sense to do backface culling after that. At the very least you can do the majority of backface culling before edge setup and rasterization with a cross product. The geometry shader and tesselator needs to fetch vertices anyway, and that's definately in the Polymorph engine.