the Gaming division has long been more of a side track for the company than something that Nvidia would stand and fall on. The importance of gamers is becoming lower and lower for Nvidia. After all, even within the achievements of this division, the company mentions not only the introduction of RTX technologies into games such as Star Wars Outlaws and Black Myth Wukong, but above all successes in the field of AI, i.e. AI in games (Nvidia ACE), AI optimization within the Windows OS and support for AI models Google Gemma and the ChatRTX feature. This division brought "only" USD 2.65 billion to Nvidia's pocket. In other words, this division, which was once the most important for Nvidia, is now only 10% of the company. It is an 18% year-on-year increase (compared to USD 2.24 billion), but the decline in the mobile market caused an 8% decrease compared to the end of last year.
where are the days when the server division and gaming made up 50/50 of each other's revenue