i don't see why it would be too expensive???
2x 300mm² dies, 2x1GiB GDDR4 (AFR!) + >=250W power-source + single-PCB with a massiv amount of layers = new Record-BOM for a consumer graphics card...
i don't see why it would be too expensive???
Why would D8E be a board codename while everything else is a chip codename?
2x 300mm² dies, 2x1GiB GDDR4 (AFR!) + >=250W power-source + single-PCB with a massiv amount of layers = new Record-BOM for a consumer graphics card...
well every generation uses more power than the last, i think the gtx at peak used 30% more than the 7900 GTX. so i dont think power requirements would be prohibiting. why not have a new record? that would be neat.
anyways, if ATI can do it, why not nvidia???
You forgot about the GX2/X2 cards which should replace the top-ends of previous generation.Not true for this generation.
8800 GTS/GTX -> 8800 GT = 145/185W -> 110W
2900 XT -> HD 3870 = 200W -> 105W
same/better performance for each with far lower TDP (especially for ATi)
You forgot about the GX2/X2 cards which should replace the top-ends of previous generation.
For these you should double those numbers.
im talking about 7900 GTX to 8800 GTX (last gen high end to current high end). what you posted is out of scope. also, the GTX murders the GT, you need to read more or something.
anyways, if ATI can do it, why not nvidia???
GTX murdering GT. "same/better" = HAAHAHAHAHAHAH
red GTX, blue GT
Those that claim AA isn't needed at 1920x1200 haven't played at that resolution.
It would be interesting to see how little AA would be needed on a monitor like one of those 22.2" 3840x2400 monsters
As stated multiple times resolution has diddly to do with regards to aliasing unless you can raise resolution without increasing the size of the monitor.
The aliasing is significantly less noticeable on a 22" 3840x2400 resolution LCD for example, but it's still there.
Pixel density (DPI) is far more of an influence on reducing or worsening aliasing. But I don't suppose the urban myth of high resolution = less aliasing will ever be completely dispelled. /sigh.
Well, it wasn't an urban myth when people were using CRTs...Silent_Buddha said:But I don't suppose the urban myth of high resolution= less aliasing
Well, it wasn't an urban myth when people were using CRTs...
My old Sony 19inch CRT could run 1600x1200 and though it looked great at that resolution, text was unreadable. At least for these old eyes.but I honestly wonder how on God's green earth you're going to read any text in any game in something like that.