nvidia "D8E" High End solution, what can we expect in 2008?

Discussion in 'Architecture and Products' started by 2900guy, Nov 2, 2007.

  1. Razor1

    Veteran

    Joined:
    Jul 24, 2004
    Messages:
    4,232
    Likes Received:
    749
    Location:
    NY, NY

    its not discrediting, this guy is under NDA, which he broke and broke by lieing! He probably has done this many times with all those prerelease benchmarks.
     
  2. nutball

    Veteran Subscriber

    Joined:
    Jan 10, 2003
    Messages:
    2,492
    Likes Received:
    979
    Location:
    en.gb.uk
    What makes you think there's an attempt to discredit the review?
     
  3. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
  4. HAL

    HAL
    Newcomer

    Joined:
    Nov 12, 2005
    Messages:
    103
    Likes Received:
    2
  5. LunchBox

    Regular

    Joined:
    Mar 13, 2002
    Messages:
    901
    Likes Received:
    8
    Location:
    California
    I'm waiting for the GX2 SLI review :)

    I wonder if it will scale better than the 3870 X2 crossfire.
     
  6. ShaidarHaran

    ShaidarHaran hardware monkey
    Veteran

    Joined:
    Mar 31, 2007
    Messages:
    4,027
    Likes Received:
    90
    Slower than an 8800 Ultra in Crysis @ 2560x1600, only about half as fast, actually. It this likely to be a framebuffer size constraint, or a memory bandwidth limitation, or an SLI issue?
     
  7. ShaidarHaran

    ShaidarHaran hardware monkey
    Veteran

    Joined:
    Mar 31, 2007
    Messages:
    4,027
    Likes Received:
    90
    Looks like the same in COD4 and World in Conflict. 1920x1200 w/AA&AF is fine in just about every game, but move that to 2560x1600 and keep the filters and you're lucky to be half as fast as it was @ 1920x1200.

    Hopefully it's just a frame buffer limitation and someone comes out with a 2x1GB GX2.
     
  8. PsychoZA

    Newcomer

    Joined:
    Mar 1, 2007
    Messages:
    75
    Likes Received:
    0
    [​IMG]

    1920x1200 seems to be the sweet spot for the card. I think the lower memory bus ruins 2560x1600, but thats not a problem.

    [​IMG]
     
  9. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
    Performance is pretty much as expected but what I find curious is the higher power consumption of the 3870 X2 compared to the 9800GX2 considering the lower transistor count and smaller fabrication process. Did AMD have to bump up the voltage a bit to get those things running at 825Mhz?
     
  10. Entropy

    Veteran

    Joined:
    Feb 8, 2002
    Messages:
    3,360
    Likes Received:
    1,377
    This issue crops up every so often, and I'd like to add a few comments/insights even if it is a bit off topic.
    The referenced 30fps was 30fps on average. Which means that the frame rate will drop lower. One typical situation is when the action is intense. Multiple opponents, explosions, smoke and other effects are all ingredients in these situations, so basically you get the lowest frame rates in the situations where you would need high frame rates the most. (Personally, I would say that an average of 30 fps is way too low for a shooter, even the modern slow roleplaying variants. I try to maintain framerates above 75fps at all times in all games, and back in the day of competitive gaming, I never went below 125fps rock-solid. Puttering around shooting virtual aliens in a single player game is something else obviously, particularly in many modern games where you move like a slug on valium, but even there I hate missing shots because of frame rate related control issues.)

    For many of us control is far more vital to game immersion than graphics minutiae and we will drop graphics fidelity until we get good perceived control. The difference between playing a game, and looking at it. Different people have different priorities.

    Console games aim for a certain minimum frame rate, so when you see 30 or 60 fps quoted for those platforms, it is the minimum that is meant, which typically means that the average has to lie at least twice as high. That is not to say that they always reach this design target, but it is obvious when they fail at these low frame rates combined with slow TV refresh rates.

    The impact of low frame rates is lessened by slow movement, both of the character and the opponents. Angular (rotation) movement is particularly critical, so games that do not allow you to whip around don't advertise their control limitations as clearly as games that do. On the other hand people also get frustrated by sluggish motion.

    Basically, in terms of control, there is no substitute for high frame rates, coupled with lowest possible latency input devices.
    Neither all games nor all players have the same needs however, so trying to come up with a single value as a suitable target for gaming in general is both futile and misguided.
    (The 60 fps that is an often referenced number, is simply the AC frequency in the USA, which therefore became the refresh rate of their TV sets. As a number, it has no particular bearing per se on the issues involved.)

    Sorry for the off-topic expose.
     
  11. Pete

    Pete Moderate Nuisance
    Moderator Legend

    Joined:
    Feb 7, 2002
    Messages:
    5,777
    Likes Received:
    1,814
  12. PsychoZA

    Newcomer

    Joined:
    Mar 1, 2007
    Messages:
    75
    Likes Received:
    0
    I'm sorry Dave, but I'm afraid I can't do that.

    (In light of recent events, I thought it was apt ;) )
     
    #672 PsychoZA, Mar 19, 2008
    Last edited by a moderator: Mar 19, 2008
  13. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    9,237
    Likes Received:
    4,260
    Location:
    Guess...
    True, but the framerate quoted was 34.4 fps, not 30fps. Crysis is pretty steady in terms of its framerate in a single level so an average of 34.4 fps would likely result in the framrate staying about 30fps for the vast majority of the time, and even when it does go below, it shouldn't drop below say 27fps which is still playable as long as its rare and momentary.

    If thats the intention then it does seem to be missed a hell of a lot. Most action heavy "30fps" console games show slow down of varying degrees and even some "60fps" games do. Based on that I expect the average framerate of an action heavy "30 fps" console game to be more like 35-40fps. Thats sufficient to stay above 30 fps most of the time with only occasional noticable slowdown - pretty much the norm on consoles for that type of game.

    Of course some clever console games can actually dynamically change the level of detail if frames start to get too low which can help keep things above the 30fps mark, e.g. Lost Planet which dynamically adjusts the level of AA used. Pretty clever IMO!

    Indeed. Which is why I take issue at the site not even bothering to benchmark the game at higher settings because they consider it unplayable. I would wager the majority of gamers would rather play around 30fps at the highest details than 60fps at Medium.
     
  14. XMAN26

    Banned

    Joined:
    Feb 17, 2003
    Messages:
    702
    Likes Received:
    1
    They should have die shrunk the G80 instead of doing some a G92 GX2 BS card. The G80 was awesome, why screw with a good thing and make a lesser card? Talk about milking the money train. If they continue to do this in the future, People will start to skip refreshes from them and just go after the generational change chips.
     
  15. compres

    Regular

    Joined:
    Jun 16, 2003
    Messages:
    553
    Likes Received:
    3
    Location:
    Germany
    As previous posts suggests, it depends on the game. Multiplayer FPS below 30 is suicide for example.
     
  16. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    9,237
    Likes Received:
    4,260
    Location:
    Guess...
    I should have been more clear, i'm talking specifically in relation to Crysis.
     
  17. Voxilla

    Regular

    Joined:
    Jun 23, 2007
    Messages:
    832
    Likes Received:
    505
    I'm claiming the price for best guess of transistor count. :smile:

    The 1.4 B could refer to all transistors including the unused redundant ones.



     
  18. 2900guy

    Newcomer

    Joined:
    May 16, 2007
    Messages:
    97
    Likes Received:
    0
    WOW, GLAD I WAS SO WRONG!!!!!
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...