It really amazes me how certain people are trying to discredit this review.
its not discrediting, this guy is under NDA, which he broke and broke by lieing! He probably has done this many times with all those prerelease benchmarks.
It really amazes me how certain people are trying to discredit this review.
It really amazes me how certain people are trying to discredit this review.
1) If 30fps is insufficient does that mean that pretty much every console FPS game is "broken"? I won't deny 60fps is nicer but 30fps is still plenty playable, especially in Crysis which many have confirmed is smoother than the average game at low framerates.
HAL, I'd appreciate it if you did more than link and run. Please provide some context when linking.
This issue crops up every so often, and I'd like to add a few comments/insights even if it is a bit off topic.
The referenced 30fps was 30fps on average. Which means that the frame rate will drop lower.
Console games aim for a certain minimum frame rate, so when you see 30 or 60 fps quoted for those platforms, it is the minimum that is meant, which typically means that the average has to lie at least twice as high. That is not to say that they always reach this design target, but it is obvious when they fail at these low frame rates combined with slow TV refresh rates.
Neither all games nor all players have the same needs however, so trying to come up with a single value as a suitable target for gaming in general is both futile and misguided
Slower than an 8800 Ultra in Crysis @ 2560x1600, only about half as fast, actually. It this likely to be a framebuffer size constraint, or a memory bandwidth limitation, or an SLI issue?
I would wager the majority of gamers would rather play around 30fps at the highest details than 60fps at Medium.
As previous posts suggests, it depends on the game. Multiplayer FPS below 30 is suicide for example.
My guess is we will see another monster GPU for the 9800GTX:
55 nm
1.2 B transistors
256 SP
64 trilinear texture units (64 TA 128 TF)
2 GHz shader
750 MHZ core
512 bit bus, 150 GB/s
1 GB
So basically twice a G80, 3x shader speed at 1.5 TFlop
I wish I knew enough to give a technical opening, but because im still a noobie in these parts ill just stick to the big numbers noobies usually look for and leave the rest to other members here.
"9800 GTX"
dual G92 (dual pcb or dual GPU one pcb?????)
384 bit bus
1.5gb memory
full 128 SP per gpu
64 "TMU" per gpu
24 ROP per gpu
750mhz core
2000mhz shader
2.4Ghz GDDR4