DegustatoR
Legend
Considering that as of now I see exactly zero artifacts with 2X FG on my 4090 more*zero=zero so that's fine.4X produces more artifacts than 2X so they are not directly comparable.
On a more serious note though you're looking at persistence of said artifacts and this doesn't increase with 3X/4X FG since these 2-3 frames are being inserted into the same timescale as 1 would in the 2X option. So what you get is 3-4 frames being shown in the same time as 2 frames are in 2X FG. Which means that the artifacts are likely just as "visible" as in the current solution - while the visual fluidity gain should be similar to getting just as many "real" frames.Obviously generated frame quality matters, or else you would dismiss DLSS4 FG because we have the lossless scaling app to do that (and more) already. Few people are going to make that argument because the resulting quality isn't up to DLSS4.