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Playstation 3 ; Sony banks big on cellular theory
Electronic Gaming Monthly. Lombard: Jul 1, 2003.  pg. 34
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Subjects:
Computer & video games,  Product introduction
Companies:
Sony Corp(Ticker:SNE, NAICS: 334310, 334419, Duns:69-055-3649 )
Product Names:
Sony PlayStation 3
Article types:
Feature
Section:
Press Start
Publication title:
Electronic Gaming Monthly. Lombard: Jul 1, 2003.  pg. 34
Special issue:
Issue: 168
Source Type:
Periodical
ISSN/ISBN:
1058918X
ProQuest document ID:
357021471
Text Word Count
634
Article URL:
http://gateway.proquest.com/openurl...pqil:fmt=text&req_dat=xri:pqil:pq_clntid=8429
 More Like This  »Show Options for finding similar articles
Abstract (Article Summary)
In 2002, Shinichi Okamoto, chief technology officer for Sony's games unit, outlined the technology the company will use as the brains of its third-generation machine. The system will pack a new microprocessor jointly developed by Sony, Toshiba, and IBM at an estimated R&D cost of $400 million.
Full Text (634  words)
Copyright 2003 Ziff Davis Media Inc. All Rights Reserved. Originallyappearing in Electronic Gaming Monthly.
ETA: 2005
Sony declined our request for a comment on its PS3 strategy, but the company has already spilled the guts of its gameplan in a few ways. In 2002, Shinichi Okamoto, chief technology officer for Sony's games unit, outlined the technology the company will use as the brains of its third-generation machine. The system will pack a new microprocessor jointly developed by Sony, Toshiba, and IBM at an estimated R&D cost of $400 million. "Moore's Law is too slow for us," Okamoto said, referring to the computer-geek axiom that chip performance doubles roughly every 18 months. "We can't wait 20 years to achieve a thousand-fold increase in PlayStation performance."
Recent patent disclosures show that PS3's "cell-computing" architecture will pack many processors onto a single chip, as opposed to just the one processor that's on conventional chips. This cell technology - described as a "supercomputer on a chip" - will break down processing duties and assign them to the various processors. In a way, it works like a beehive, in which tasks are parceled out to specific worker bees.
Since programming duties could even be buzzed across a network - passed via PS3's sure-to-be-included broadband connection - there's wild speculation that the system could tap other machines over the Internet for extra processing power. Okamoto said the console would be capable of 1 trillion floating-point operations per second, or the processing equivalent of 100 Pentium 4 chips (just one of these chips serves as the brains of a modern PC).
Graphics-card makers Nvidia and ATI Technologies are itching to get their technology inside PS2's successor, but Sony's engineers could simply dedicate a separate cell chip to the task of crunching graphics. However, Nvidia CEO Jen-Hsun Huang says that bypassing the graphics-chip makers' shader technologies would be a big mistake. (Shaders are miniprograms that can quickly and easily draw effects such as reflective surfaces.)
The reaction from game developers is mixed. Some express awe at the machine's proposed power. But others, like Epic (Unreal Championship) President Tim Sweeney, say it would be virtually impossible to program games for a system with so many processors working in parallel. "I've never heard from Sony [about] how they intend for people to use the hardware," Sweeney says. "I can't imagine how you will actually program [for that console]." Meanwhile, Peter Glaskowsky, editor of Microprocessor Report, says it doesn't make sense to spread the processing for a single game across a network, since the delays in fetching results from a remote console are huge compared to the speed of internal processing.
Beyond the chip front, we've heard much speculation that the next generation of Sony's machine will act as a home server, with a hard drive, TiVo-like recording capabilities, PS1 and PS2 backwards compatibility, and Web-browsing capabilities. "Sony's next box will make good on the unfulfilled promise of the PlayStation 2," Okamoto said in a speech to game developers. "It will compete not only with game consoles from Nintendo and Microsoft, but also with PCs from the likes of Dell...and Hewlett-Packard, and with TV set-top boxes from Motorola and Philips." Of course, Sony made the same prelaunch pie-in-the-sky predictions about PS2, and three years later, we're still waiting for the hard-drive add-on. One chipmaker says Sony may include CD- or DVD-burning capabilities in its next box. Rumors suggest that Blu-Ray, a technology co-developed by Sony that fills discs with five DVDs' worth of data, will also be used. But the old question remains: Is this box for gamers or for an entire family looking to control all of its digital entertainment? And since the processes to mass produce cell chips will be unavailable until at least 2005, could Sony run into the same manufacturing problems that plagued the PS2 graphics chip and led to shortages at the system's launch?[/i]
I know is old news but is still interesting...
So enjoy the read and comment on it if u wish..
Playstation 3 ; Sony banks big on cellular theory
Electronic Gaming Monthly. Lombard: Jul 1, 2003.  pg. 34
 »
Jump to full text Â
Subjects:
Computer & video games,  Product introduction
Companies:
Sony Corp(Ticker:SNE, NAICS: 334310, 334419, Duns:69-055-3649 )
Product Names:
Sony PlayStation 3
Article types:
Feature
Section:
Press Start
Publication title:
Electronic Gaming Monthly. Lombard: Jul 1, 2003.  pg. 34
Special issue:
Issue: 168
Source Type:
Periodical
ISSN/ISBN:
1058918X
ProQuest document ID:
357021471
Text Word Count
634
Article URL:
http://gateway.proquest.com/openurl...pqil:fmt=text&req_dat=xri:pqil:pq_clntid=8429
 More Like This  »Show Options for finding similar articles
Abstract (Article Summary)
In 2002, Shinichi Okamoto, chief technology officer for Sony's games unit, outlined the technology the company will use as the brains of its third-generation machine. The system will pack a new microprocessor jointly developed by Sony, Toshiba, and IBM at an estimated R&D cost of $400 million.
Full Text (634  words)
Copyright 2003 Ziff Davis Media Inc. All Rights Reserved. Originallyappearing in Electronic Gaming Monthly.
ETA: 2005
Sony declined our request for a comment on its PS3 strategy, but the company has already spilled the guts of its gameplan in a few ways. In 2002, Shinichi Okamoto, chief technology officer for Sony's games unit, outlined the technology the company will use as the brains of its third-generation machine. The system will pack a new microprocessor jointly developed by Sony, Toshiba, and IBM at an estimated R&D cost of $400 million. "Moore's Law is too slow for us," Okamoto said, referring to the computer-geek axiom that chip performance doubles roughly every 18 months. "We can't wait 20 years to achieve a thousand-fold increase in PlayStation performance."
Recent patent disclosures show that PS3's "cell-computing" architecture will pack many processors onto a single chip, as opposed to just the one processor that's on conventional chips. This cell technology - described as a "supercomputer on a chip" - will break down processing duties and assign them to the various processors. In a way, it works like a beehive, in which tasks are parceled out to specific worker bees.
Since programming duties could even be buzzed across a network - passed via PS3's sure-to-be-included broadband connection - there's wild speculation that the system could tap other machines over the Internet for extra processing power. Okamoto said the console would be capable of 1 trillion floating-point operations per second, or the processing equivalent of 100 Pentium 4 chips (just one of these chips serves as the brains of a modern PC).
Graphics-card makers Nvidia and ATI Technologies are itching to get their technology inside PS2's successor, but Sony's engineers could simply dedicate a separate cell chip to the task of crunching graphics. However, Nvidia CEO Jen-Hsun Huang says that bypassing the graphics-chip makers' shader technologies would be a big mistake. (Shaders are miniprograms that can quickly and easily draw effects such as reflective surfaces.)
The reaction from game developers is mixed. Some express awe at the machine's proposed power. But others, like Epic (Unreal Championship) President Tim Sweeney, say it would be virtually impossible to program games for a system with so many processors working in parallel. "I've never heard from Sony [about] how they intend for people to use the hardware," Sweeney says. "I can't imagine how you will actually program [for that console]." Meanwhile, Peter Glaskowsky, editor of Microprocessor Report, says it doesn't make sense to spread the processing for a single game across a network, since the delays in fetching results from a remote console are huge compared to the speed of internal processing.
Beyond the chip front, we've heard much speculation that the next generation of Sony's machine will act as a home server, with a hard drive, TiVo-like recording capabilities, PS1 and PS2 backwards compatibility, and Web-browsing capabilities. "Sony's next box will make good on the unfulfilled promise of the PlayStation 2," Okamoto said in a speech to game developers. "It will compete not only with game consoles from Nintendo and Microsoft, but also with PCs from the likes of Dell...and Hewlett-Packard, and with TV set-top boxes from Motorola and Philips." Of course, Sony made the same prelaunch pie-in-the-sky predictions about PS2, and three years later, we're still waiting for the hard-drive add-on. One chipmaker says Sony may include CD- or DVD-burning capabilities in its next box. Rumors suggest that Blu-Ray, a technology co-developed by Sony that fills discs with five DVDs' worth of data, will also be used. But the old question remains: Is this box for gamers or for an entire family looking to control all of its digital entertainment? And since the processes to mass produce cell chips will be unavailable until at least 2005, could Sony run into the same manufacturing problems that plagued the PS2 graphics chip and led to shortages at the system's launch?[/i]
I know is old news but is still interesting...
So enjoy the read and comment on it if u wish..