I guess you refer to:
Matrox said:
64 Super Sample Texture Filtering
* Highest quality trilinear and anisotropic filtering
* Sustained performance
* Dynamic allocation of texture units
* 8-sample anisotropic and trilinear filtering on 4 dual-textured pixels/clock
* 16-sample anisotropic filtering on 4 single-textured pixels/clock
Notice how they put 8-sample aniso and trilinear in the same sentence. They refer to a "sample" as one texture-sample (as opposed to one filtered texture sample). So their 8-sample aniso is likely what most would call 2x bilinear aniso. Whether 16-sample anisotropic is 2x trilinear aniso or 4x bilinear aniso is unclear, but it's most likely one of those two.