Anandtech:
OK, he starts off by mentioning how nVidia called 4 pixel pipelines 8, but then goes on to dictate that ATI should be blamed
just as much for not being forthcoming. But he doesn't mention for
what particular misinformation ATI is being brought up.
Then he has a creditable conceptualization of the term pipeline, except that he proposes it as a pretext to minimize the significance of the idea that processing can be limited in the end by the actual hardware (and to further promote the idea that ATI and nVidia are equivalent in the secrets they keep because neither provides specifical low level details)... and then to
further go on to interject nVidia's completely unsupported comments about their own superiority in this "mystical" practice that seems to supercede the actual hardware capabilities.
Astounding lack of integrity, intermixed with a creditable explanation and established willingness to criticize nVidia to sell it better, but the flaws in it are independently evident and inappropriate, and all his prior behavior establishes is that an (immutable) vendor bias doesn't seem to be the reason for them.
A pretty blatant spin to start off with, and then a technical example leading up to a pretty dedicated obfuscation of the term "pixel" by such terms as "Z pixel", "texture/clk", "Stencil pixel", and "pixel shader ops", where "Color + Z pixel" is established as the special case that doesn't weigh as heavily (it's only listed once, after all, whereas the rest of the items present a count of "8" for them that are more numerous
). Nevermind that they are the special cases of splitting Color+Z up into its parts, and that the Color+Z limitation is the most frequent one, even with pixel shading.
Notable quote: "What the marketing folks have done to help clear up the confusion is come up with a list of scenarios and the throughput of their GPUs in those scenarios". <-You're in trouble when the nVidia marketing people are "clearing up" technical discussion for you.
Another: "ATI's R3xx architecture differs from NVIDIA slightly in this respect, as they are able to output 8 pixels per clock in every one of the situations listed above.
The advantage isn't huge as it is mostly limited to older games, but the difference does exist and is worth pointing out.".
Now, this is the type of review I think Rev had in mind.
Further confusion: "On ATI's R3xx GPUs this means that there are clusters of 4 x 24-bit FPUs, while on NVIDIA's NV3x GPUs there are clusters of 4 x 32-bit FPUs. All operations on these FPUs occur at the same latency, regardless of precision. So whether you're doing a 16-bit add or a 24/32-bit add, it occurs at the same rate."
Ah, so the R300 is only 4 too, that's why they are just as bad as nVidia? Well, that's not
technically what they said, since they didn't mention exactly
how many clusters the R300 had, and didn't
actually rule out scalar/float3/tex op combinations. Of course, it is implied that they are talking about NV35/30 versus R350/300 (does the NV31/34 have 4 x 32-bit FPUs for the fragment processing under discussion?), so it would have been helpful if their implications weren't so slanted.
The aniso comparison is incomplete, and seems to be a a bit shallow as a sop to prevent ATI from thinking too negatively of Anand following the BS zone the reader had to pass through to reach it.
It would be nice if all the parts of a review were equally
unbiased instead of these games of "back and forth biasing" in one article (though it is better than back and forth in successive articles, I suppose), but I guess he wanted to mend some fences, while still "throwing bones" to readers looking for "hard sell" alarm bells and to ATI (and ATI fans) looking for "bias" alarm bells.
His practice of mentioning the competition's expected response does seem to remain a universally applied closing tactic, however.