NV35 Reviews

Bjorn said:
Lezmaka said:
Then they should just remove the xS support from the drivers so they can be like ATI and not worry about the performance hit from the supersampling. :rolleyes:

I think that a lot of people that plays older games wouldn't be happy if they did that. Same type of people that are complaining to Ati with regards to them not supporting it.

That's a good point - even if I'm not involved.
 
It's you that aren't looking at what i said. You are saying that because it's broken on NV30 then Nvidia must be tweaking/cheating on NV35. I say, why not think that's it's broken/tweaked on the NV30 and the normal path on NV35? Half empty or half full?

Moreover, you are disregarding the evaluations because it's not going your way of thinking. Perhaps it the same for me, but contrary to you, the reviewers seems to think as me. So we are all thinking wrong and you are right? Perhaps, but till you can prove me wrong (as you say it needs more investigation but to provide some facts to your assertions), i'll stick to my point: It seems that the PS2/VS2 issues are resolved in the 44.** drivers on the NV35.
PS: Why didn't Nvidia bother to tweaked the tea pot from Ati before? Would have been more easy than the 3DMark03 tweakings.
demalion said:
Evildeus said:
Demalion, i'm talking of 44.** drivers, seems you prefer to talk about 43.**.

Look again at the 3dmark 03 screenshots you provided, and please note the correspondence between what I talk about and their captions. It doesn't do any good to quote my post in its entirety after your response when your response doesn't do anything to address the points I raise.

If you want to accept the presentation of evaluations and disregard the issues I've raised, I already recognized we have nowhere to go with this conversation, there is no need to continue establishing that. All the rest of your 44.xx/43.xx comments and your choice to accept the evaluation as presented are recognized in my discussion, and I have nothing new to add besides the above paragraph. :-?
 
(in regards to the HEXUS.net review)

4xAA and 8xAF on all cards
UT1048.png


6xAA/16xAF for ATI, 8xAA/8xAF for NVIDIA
UTMAX10.png


IMO benchmarking cards using different settings is misleading and innaccurate.
 
Josiah said:
(in regards to the HEXUS.net review)

4xAA and 8xAF on all cards
http://img.hexus.net/FX5900/UT1048.png

6xAA/16xAF for ATI, 8xAA/8xAF for NVIDIA
http://img.hexus.net/FX5900/UTMAX10.png

IMO benchmarking cards using different settings is misleading and innaccurate.

This is what I see:

1. Pic : 5900 beats 9800 only because of it's 4x AA, you can't compare ATI's 4xAA with Nvidia's 4xAA, R3x0's AA is quality wise way better than NV30/35's and has therefor a bigger performance hit.
2. All cards were at their max quality setting, what's wrong with that? :rolleyes:
 
Nebuchadnezzar said:
1. Pic : 5900 beats 9800 only because of it's 4x AA, you can't compare ATI's 4xAA with Nvidia's 4xAA, R3x0's AA is quality wise way better than NV30/35's and has therefor a bigger performance hit.
I don't think "it's quality wise better so it has a bigger performance hit" is a valid conclusion. The R3x0 certainly needs some more transistors to be able to do gamma-corrected AA and to have more flexible sampling patterns, but there shouldn't be any inherent performance disadvantage IMHO - the bandwidth required (which pretty much defines FSAA performance for these MSAA solutions) is still the same. The reason the hit is smaller on the NV35 is likely only because of the increased memory bandwidth (AA 4x has a huge hit on NV30). (Actually, I believe HTC is marketing buzzword only without any actual hardware changes related to FSAA.)
 
Evildeus said:
It's you that aren't looking at what i said. You are saying that because it's broken on NV30 then Nvidia must be tweaking/cheating on NV35.

Umm...I'm saying the NV30 has floating point processing issues, and the info that we have for the NV35 indicates the same thing (twice as fast fp32 than the NV30 is still slow in comparison to the R3xx). I'm saying that drivers for the NV30 have seemed to use integer processing resources and shortcuts to make up for that, and that the NV35 would have the same need (fp32 performance doubling only brings it up to the fp16 performance of NV30, which is still not competitive with the fp24 performance of the R3xx).

Your statement above is based on a logical construct that is completely in the abstract, my reasoning is not.

I say, why not think that's it's broken/tweaked on the NV30 and the normal path on NV35? Half empty or half full?

Please, actually give some thought to your comments and relating them to my statements. To restate some observations, with interpretation spelled out in detail since it seems required:

You linked some screenshots.

One set was a teapot, with 3 shots, with no performance results that I see (this is something that if you see differently, you can tell me to correct me).
One shot was labelled 44.03 NV35/R3xx/REFRAST, one was labelled 43.45 NV30, and one 44.03 NV30. This does seem to tell us that the NV30 has different issues with 44.03 than 43.45, and the simplest explanation (without disregarding the actual hardware) seems to be that the default behavior for the NV30 is different for the 44.03 drivers. Since it has faster fp16 performance than fp32, it makes sense that arbitrarily promoting partial precision when full precision was expected is the explanation, and that the 44.03 demonstrably behaves differently for standar PS 2 between the NV30 and NV35.

However, that is standard PS 2.0, and unless you are being rather selective in what you are considering, it has been evident that for the higher performing 3dmark03 drivers, the PS 2.0 and GT 4 tests were not using full precision PS 2.0, but rather special case behavior. Which brings us to the next set of screenshots...

One set was of the GT 4 3dmark03 scene, with 2 shots, and no performance results.
One shot was "5800 43.45". The other was labelled "9800,GF FX 43.51+". It is known that the 43.51 showed the bright spots people pointed out as missing in the 43.45 for the NV30. It is also known, from screenshots I've seen myself, that other changes are evident for the NV30, and there is further indication that there other issues used to achieve its performance that will be revealed in the near future.

Also, performance results were shown for PS 2.0, but no screenshots were provided.

Are we tracking so far? I'll get back to this in a bit.

Moreover, you are disregarding the evaluations because it's not going your way of thinking.

If you'd bother to address my provided "way of thinking" coherently, I'd maybe view this statement as something other than saying your way of thinking is just as valid because you personally hold it, nevermind the things it seems to ignore. I just can't view that type of statement as useful at all.

Perhaps it the same for me, but contrary to you, the reviewers seems to think as me.

I don't trust others to think for me, and I'd actually like screenshots to atleast begin to be able to judge for myself. This is an issue you disagree with, that is fine. But you seem to require that I point out details in answer to a complete absence of such from yourself. :-?

In any case, I direct you again to note that the shot with the "fixed" GT 4 image is labelled as GF FX 43.51+, the only place where 5900/5800 suffixes aren't used in the screenshots. FYI, though this seems obvious, GF FX=both the NV30 and NV35, and the site seems to be proposing that 43.51 (and higher) fixed this issue with precision (as some sites do).

The problem here is that the GF FX for 43.51 is labelled as equivalent for the R3xx for GT 4, when I directly know, based on my own independent evaluation of full screen shots of 43.51 in comparison, that I have not observed this to be true. You maintain that because the NV35 displayed properly for the teapot, that this indicates that the PS 2.0 and GT 4 results are displaying the same quality. What is clear from the selection of screenshots is that the only reason for that is based on the decision the reviewer already made for you, not information they provided for your evaluation.

The site seems to have made an assumption based on the brightness of the sky that is directly contradicting my own evaluation. This does not sit well with me for allowing their evaluation to substitute my own concerns. I think that if it sits well for you ignores things that are evident to someone who is thinking for themself, but rather than try and persist in dissuading you from your belief, I established my own reason for disagreement and advised you of my concerns, and offered you the opportunity to continue with your belief as you saw fit.

So we are all thinking wrong and you are right?

What kind of discussion can you have when your support consists of this? I shouldn't have been required to spell all this out for you...you should have provided indication that you recognized this (if you did) as part of your disagreement, or provide something tangible as support for your stance, since it was your decision to maintain a dispute about it right now rather than wait for further analysis. If you didn't recognize this, it illustrates the problem with having the site do your thinking for you, and I hope you understand better now what my prior posts to you meant in that regard.
Perhaps, but till you can prove me wrong (as you say it needs more investigation but to provide some facts to your assertions), i'll stick to my point: It seems that the PS2/VS2 issues are resolved in the 44.** drivers on the NV35.

I warned you to be careful with interpreting the screenshots to indicate that the NV35 all of a sudden gets higher performance while fully floating point processing, and that integer processing concerns suddenly disappeared. I recognize that you might not care to share that concern, but that you didn't provide any coherent basis for that, so mentioned why I disagreed and tried to avoid a discussion where I simply rehashed the simple observations that progressed us no further towards resolving, but you decided to persist. I don't think it was a useful decision.

PS: Why didn't Nvidia bother to tweaked the tea pot from Ati before? Would have been more easy than the 3DMark03 tweakings.

You, again, did not read the things I rather directly stated before.
To repeat them:
I'm saying that it shows that the NV3x can render at high quality, which is something we knew before.
The teapot screenshot indicates nothing about the performance while doing that properly, it only indicates that the NV35 path in the 44.03 renders properly for applications other than 3dmark03, and an application for which we have no performance metrics at all. This does not tell us anything new.

I further tried to explain the simple observation as to why the GT 4 screen shot still didn't answer that question that I just repeated above. Nor do the absence of PS 2.0 screenshots, when performance results are provide, help.

I don't think any of these details were very difficult to understand, nor do I think any of your comments do anything to address those concerns. Can you tolerate my reasons for finding fault with the screenshots and your conclusions until we have further analysis available? Can you recognize at all that these reasons are not answered by your commentary or the screenshots you've provided so far?

If so, thank you, and please try to give more thought to replying in future instead of just repeating conclusions someone else offers with such incomplete support as you included from that site. I do not require that you agree with me, just that your statements persisting in disagreement with me specifically indicate some understanding of what I said.
If not, please actually include in your post the reasons for why you think so that I have not sucessfully recognized and addressed, to prevent just simply repeating opinions back and forth.
 
demalion said:
Umm...I'm saying the NV30 has floating point processing issues, and the info that we have for the NV35 indicates the same thing (twice as fast fp32 than the NV30 is still slow in comparison to the R3xx). A

I'm saying that drivers for the NV30 have seemed to use integer processing resources and shortcuts to make up for that
Agree
and that the NV35 would have the same need (fp32 performance doubling only brings it up to the fp16 performance of NV30, which is still not competitive with the fp24 performance of the R3xx).
Sorry, but from the benches i saw before, FP16/32 gives us the same speed. Moreover, that's what i'm saying from the beginning, you don't know what's broken on the NV30!

http://www.beyond3d.com/forum/viewtopic.php?t=5150

One shot was labelled 44.03 NV35/R3xx/REFRAST, one was labelled 43.45 NV30, and one 44.03 NV30. This does seem to tell us that the NV30 has different issues with 44.03 than 43.45, and the simplest explanation (without disregarding the actual hardware) seems to be that the default behavior for the NV30 is different for the 44.03 drivers. Since it has faster fp16 performance than fp32, it makes sense that arbitrarily promoting partial precision when full precision was expected is the explanation, and that the 44.03 demonstrably behaves differently for standar PS 2 between the NV30 and NV35.
That's false (see above), we agree it behaves differently between NV35-30.

However, that is standard PS 2.0, and unless you are being rather selective in what you are considering, it has been evident that for the higher performing 3dmark03 drivers, the PS 2.0 and GT 4 tests were not using full precision PS 2.0, but rather special case behavior. Which brings us to the next set of screenshots...
Yes, or more precisely, for the tests with great results

One set was of the GT 4 3dmark03 scene, with 2 shots, and no performance results.
One shot was "5800 43.45". The other was labelled "9800,GF FX 43.51+". It is known that the 43.51 showed the bright spots people pointed out as missing in the 43.45 for the NV30. It is also known, from screenshots I've seen myself, that other changes are evident for the NV30, and there is further indication that there other issues used to achieve its performance that will be revealed in the near future.
Yes the precision seems to decrease between 43.** and 44.** on NV40. BTW it seems we doesn't see it clearly, but there's a difference between the 1st and 2nde pic (NV35/NV30) of the teapot. The first being FP 24+ and the second FP 16-.

Also, performance results were shown for PS 2.0, but no screenshots were provided.
Are we tracking so far? I'll get back to this in a bit.
Well i said on every review. If you go to the review, you can see that:
IMG0006196.gif


Or go over [H] when it's up for PS2 tests.

I don't trust others to think for me, and I'd actually like screenshots to atleast begin to be able to judge for myself. This is an issue you disagree with, that is fine.
No my disagreement, is on what is review for. If you distruss everything, it's your right, but then why bother looking at them. Sure, we are here to judge/think about what we see/learn but that doesn't mean that because we trust somebody, that we don't think. That's the difference between you and me.

But you seem to require that I point out details in answer to a complete absence of such from yourself. :-?
Yes because i didn't find proof of your assertion. Perhaps you should back them? (seems it is the case here)

In any case, I direct you again to note that the shot with the "fixed" GT 4 image is labelled as GF FX 43.51+, the only place where 5900/5800 suffixes aren't used in the screenshots. FYI, though this seems obvious, GF FX=both the NV30 and NV35, and the site seems to be proposing that 43.51 (and higher) fixed this issue with precision (as some sites do).
Yes but there's just a problem, the test was done on a 44.** and not 43.** on the NV35. So, i see what you are going but, based on false assertion.

The problem here is that the GF FX for 43.51 is labelled as equivalent for the R3xx for GT 4, when I directly know, based on my own independent evaluation of full screen shots of 43.51 in comparison, that I have not observed this to be true
.
On NV30, agree, till i haven't see anything on a NV35+GT4+43.** i can't say more on this, as you i think.

You maintain that because the NV35 displayed properly for the teapot, that this indicates that the PS 2.0 and GT 4 results are displaying the same quality. What is clear from the selection of screenshots is that the only reason for that is based on the decision the reviewer already made for you, not information they provided for your evaluation.

The site seems to have made an assumption based on the brightness of the sky that is directly contradicting my own evaluation. This does not sit well with me for allowing their evaluation to substitute my own concerns. I think that if it sits well for you ignores things that are evident to someone who is thinking for themself, but rather than try and persist in dissuading you from your belief, I established my own reason for disagreement and advised you of my concerns, and offered you the opportunity to continue with your belief as you saw fit.
Perhaps, i did ask the reviewer some questions before saying something over here? Perhaps i've got response that does correspond to what i'm saying? Perhaps you should do the same?

I warned you to be careful with interpreting the screenshots to indicate that the NV35 all of a sudden gets higher performance while fully floating point processing, and that integer processing concerns suddenly disappeared. I recognize that you might not care to share that concern, but that you didn't provide any coherent basis for that, so mentioned why I disagreed and tried to avoid a discussion where I simply rehashed the simple observations that progressed us no further towards resolving, but you decided to persist. I don't think it was a useful decision.
Well, the point is, you haven't proven me the contrary. Moreover, i would say that if you are right then there's a problem with your theory. Your are saying that:
- NV35 has the same issue as NV30 (ok?)
- Nvidia tweakes its drivers for GT4 even if this particular screenshots doesn't show them
- The FP power is still to slow to obtain these results, then Integer must be used (and thus PS 1.1 i supposed)

Then the GT4 should be even faster on NV35? Oh it's a little bit less than NV30.
IMG0006204.gif

And the reviewer to precise that NV30 is less precise than 9800 and NV35:
Enfin le dernier test Mother Nature, qui est le seul à utiliser les Pixel & vertex shader 2.0 de DX9 donne l´avantage aux solutions NVIDIA. Il ne faut toutefois pas perdre de vue que comme nous vous l´indiquions dans la partie dédiée au pixel shading, la 5800 utilise une précision moins importante que celles offertes par les 9800 & 5900

You, again, did not read the things I rather directly stated before.
To repeat them:
I'm saying that it shows that the NV3x can render at high quality, which is something we knew before.
The teapot screenshot indicates nothing about the performance while doing that properly, it only indicates that the NV35 path in the 44.03 renders properly for applications other than 3dmark03, and an application for which we have no performance metrics at all. This does not tell us anything new.
No it tells us something new. Be fore there were no between NV30 screenshots on the teapot saying a less than required precision, it's no more the case on NV35 but still (even worse) on NV30.
 
1. Pic : 5900 beats 9800 only because of it's 4x AA, you can't compare ATI's 4xAA with Nvidia's 4xAA, R3x0's AA is quality wise way better than NV30/35's and has therefor a bigger performance hit.

The funny thing is, many review sites claim that the NV35 and R350's AA samples are about equal... One card does certain angles/edges better, another does other angles/edges better. Also, nVidia's AF is far superior to ATi's... But I forgot that it's fair to compare nVidia's superior AF to ATi's inferior AF, but not far to compare nVidias "inferior" AA to ATi's superior AA... :rolleyes:
 
surfhurleydude said:
The funny thing is, many review sites claim that the NV35 and R350's AA samples are about equal...

I have yet to see any site say that. Source?

One card does certain angles/edges better, another does other angles/edges better.

Right, ATI does the more noticable edges (near vertical and near horizontal) better, and nVidia does "diagonal" (less noticable) edges better.

Also nVidia lacks any gamma correction, at any angle.

Also, nVidia's AF is far superior to ATi's...

Technically superior, yes. But superior in terms of in game visuals? See HardOCP's analysis. Again, every other site I've read agrees with that.

But I forgot that it's fair to compare nVidia's superior AF to ATi's inferior AF, but not far to compare nVidias "inferior" AA to ATi's superior AA... :rolleyes:

It's indeed "fair", when subjectively, two methods look nearly identical (as is the case with Aniso). It's not fair when the differences are obvious (as in the case with 4X FSAA).
 
..
and that the NV35 would have the same need (fp32 performance doubling only brings it up to the fp16 performance of NV30, which is still not competitive with the fp24 performance of the R3xx).
Sorry, but from the benches i saw before, FP16/32 gives us the same speed.

No, fp16 register usage gives us a speed up for the NV30. There does not appear to be any fp16 processing, only fp32...the difference is in storing the precision of the result and accessing results of a particular precision.

Moreover, that's what i'm saying from the beginning, you don't know what's broken on the NV30!

http://www.beyond3d.com/forum/viewtopic.php?t=5150

Yes, and repeating the accusation didn't move us forward.

One shot was labelled 44.03 NV35/R3xx/REFRAST, one was labelled 43.45 NV30, and one 44.03 NV30. This does seem to tell us that the NV30 has different issues with 44.03 than 43.45, and the simplest explanation (without disregarding the actual hardware) seems to be that the default behavior for the NV30 is different for the 44.03 drivers. Since it has faster fp16 performance than fp32, it makes sense that arbitrarily promoting partial precision when full precision was expected is the explanation, and that the 44.03 demonstrably behaves differently for standar PS 2 between the NV30 and NV35.
That's false (see above), we agree it behaves differently between NV35-30.

No, it is not false...fp16 is a register usage bottleneck, what that thread illustrates is that all calculations are performed full speed at fp32, and that there is a limit in performance due to the register usage used for storing and accessing the results.. It does not say that the NV30 did not have issues with storing and using fp32 in comparison to fp16 results, nor does it indicate that NV35 would not need shortcuts to compete with the R3xx cores for fp processing. Can you recognize this much?

....
One set was of the GT 4 3dmark03 scene, with 2 shots, and no performance results.
One shot was "5800 43.45". The other was labelled "9800,GF FX 43.51+". It is known that the 43.51 showed the bright spots people pointed out as missing in the 43.45 for the NV30. It is also known, from screenshots I've seen myself, that other changes are evident for the NV30, and there is further indication that there other issues used to achieve its performance that will be revealed in the near future.
Yes the precision seems to decrease between 43.** and 44.** on NV40.

You are proposing that the 43.51+ shot is 44.03 on the NV35(?), despite what it is labelled. Please read with care when I discuss the screenshot again.

BTW it seems we doesn't see it clearly, but there's a difference between the 1st and 2nde pic (NV35/NV30) of the teapot. The first being FP 24+ and the second FP 16-.
I noticed the difference clearly, yes (I went to the site and clicked on the links). But there is no reason that even fx12 shouldn't be able to handle that type of blend, so the issue seems to be dropping precision unexpectedly for the shader in question.

Also, performance results were shown for PS 2.0, but no screenshots were provided.
Are we tracking so far? I'll get back to this in a bit.
Well i said on every review. If you go to the review, you can see that:
IMG0006196.gif

What part of "performance results were shown for PS 2.0, but no screenshots were provided" are you proposing that this link addresses? Ack!

Or go over [H] when it's up for PS2 tests.

Performance results with no screenshots, perhaps?
You understand that what I'm asking for is specific performance results and screenshots provided for the same PS 2.0 related test, don't you? Like, actual screenshots that let the reader evaluat for themself, so we are discussing more than the conclusions of a reviewer?

I don't trust others to think for me, and I'd actually like screenshots to atleast begin to be able to judge for myself. This is an issue you disagree with, that is fine.
No my disagreement, is on what is review for.
I think a review is for providing the screenshots, and not just the reviewer deciding the images are equivalent and making labels like "9800 Pr/GF FX 43.51+" which are directly and blatantly incorrect from what I myself have had the opportunity to evaluate.

If you distruss everything, it's your right, but then why bother looking at them.

I don't distrust everything, I distrust evaluations that I can make for myself if the screenshots were provided instead of explicitly being absent, and also of labelling that is flat out incorrect proposed as a substitute for that. I've said this already.

Sure, we are here to judge/think about what we see/learn but that doesn't mean that because we trust somebody, that we don't think. That's the difference between you and me.

OK, you made no sense there, but if you want to think that something is a difference between you and me, I don't mind you holding that opinion while I don't understand what that something is.

But you seem to require that I point out details in answer to a complete absence of such from yourself. :-?
Yes because i didn't find proof of your assertion. Perhaps you should back them? (seems it is the case here)

Perhaps when we can discuss performance and screenshots coherently, or I have an inkling that you followed my reasoning, we can discuss proof. Or do you mean of 43.51 for the NV30 differing from R300 output? I think searching these forums should turn that up.

In any case, I direct you again to note that the shot with the "fixed" GT 4 image is labelled as GF FX 43.51+, the only place where 5900/5800 suffixes aren't used in the screenshots. FYI, though this seems obvious, GF FX=both the NV30 and NV35, and the site seems to be proposing that 43.51 (and higher) fixed this issue with precision (as some sites do).
Yes but there's just a problem, the test was done on a 44.** and not 43.** on the NV35. So, i see what you are going but, based on false assertion.

There are still problems remaining, despite your assuring me that I should trust you and the author: it is a cropped screen shot, showing the sky "bright spot" only, and the screenshot is labelled "9800/FX 43.51+" instead of providing the individual screenshots that I can check. I've covered this already.

The problem here is that the GF FX for 43.51 is labelled as equivalent for the R3xx for GT 4, when I directly know, based on my own independent evaluation of full screen shots of 43.51 in comparison, that I have not observed this to be true
.
On NV30, agree, till i haven't see anything on a NV35+GT4+43.** i can't say more on this, as you i think.

Yes, you have seen something, you've seen the author deem the output from the 9800 Pro and the GF FX using 43.51 or higher as equivalent. That is a problem.

Perhaps, i did ask the reviewer some questions before saying something over here? Perhaps i've got response that does correspond to what i'm saying? Perhaps you should do the same?
And perhaps you are just making absolutely no sense.

Should we hold a contest to see who can say perhaps the most?

I warned you to be careful with interpreting the screenshots to indicate that the NV35 all of a sudden gets higher performance while fully floating point processing, and that integer processing concerns suddenly disappeared. I recognize that you might not care to share that concern, but that you didn't provide any coherent basis for that, so mentioned why I disagreed and tried to avoid a discussion where I simply rehashed the simple observations that progressed us no further towards resolving, but you decided to persist. I don't think it was a useful decision.
Well, the point is, you haven't proven me the contrary.
Proven? I can't prove anything without screenshots, but your problem is that you are failing to realize that this applies to you as well, and you are persisting in trying to prove me wrong by simply ignoring the issues I'm pointing out. Are you just not aware of the 43.51 issues for the NV30? Again, I direct you to search. I'm pretty sure nvnews has a discussion of it as well.
Moreover, i would say that if you are right then there's a problem with your theory. Your are saying that:
- NV35 has the same issue as NV30 (ok?)
If by issues, you mean depending on integer usage for performance comparable to the R3xxx, then yes. What is the problem with this?
- Nvidia tweakes its drivers for GT4 even if this particular screenshots doesn't show them
What particular screenshot? The one with no performance results, or the one cropped and deemed by the reviewer to indicate that GF FX cards using 43.51 and higher are the same as 9800 output?
- The FP power is still to slow to obtain these results, then Integer must be used (and thus PS 1.1 i supposed)
Yes, except for "PS 1.1".
Then the GT4 should be even faster on NV35? Oh it's a little bit less than NV30.
What disturbs me is that you think that set of results invalidates the analysis I've provided for you, or lends credence to the proposition made by the cropped screen shot captioning. It shows they are doing the same thing, and that the new "CineFX 2.0" that "doubles floating point performance" (you are reading reviews yourself, correct?) is not applicable to GT 4. What that actually seems to indicate is that GT 4 is heavily dependent on integer usage, and that clock speeds differentiate them. Why were you asking me for proof if you had such in mind?

And the reviewer to precise that NV30 is less precise than 9800 and NV35:
Enfin le dernier test Mother Nature, qui est le seul à utiliser les Pixel & vertex shader 2.0 de DX9 donne l´avantage aux solutions NVIDIA. Il ne faut toutefois pas perdre de vue que comme nous vous l´indiquions dans la partie dédiée au pixel shading, la 5800 utilise une précision moins importante que celles offertes par les 9800 & 5900

I do understand what the screenshots attempt to portray, but what you fail to realize is that what I've stated has already been addressing exactly what you just went and repeated again.

You, again, did not read the things I rather directly stated before.
To repeat them:
I'm saying that it shows that the NV3x can render at high quality, which is something we knew before.
The teapot screenshot indicates nothing about the performance while doing that properly, it only indicates that the NV35 path in the 44.03 renders properly for applications other than 3dmark03, and an application for which we have no performance metrics at all. This does not tell us anything new.
No it tells us something new. Be fore there were no between NV30 screenshots on the teapot saying a less than required precision, it's no more the case on NV35 but still (even worse) on NV30.
The teapot shot does tell us something new, just not about the 3dmark 03 GT 4 and PS 2.0 test results you keep claiming it does tell us about based on the authors analysis. I just don't know what else I can do to illustrate that, so I ask you to please go over my comments more carefully so I don't have to just keep repeating it.
 
MDolenc seems to have gotten word on the direct answer to what Marc thinks the teapot picture shows, namely that the register combiners are updated to floating point processing.

The 4 floating point units with the advanced functionality don't seem to have changed, and have the same limitations according to his discussion, nor do they need to with the FX12 unit processing precision actually upgraded.

Discussion here.
EDIT: fixed link.
 
surfhurleydude said:
1. Pic : 5900 beats 9800 only because of it's 4x AA, you can't compare ATI's 4xAA with Nvidia's 4xAA, R3x0's AA is quality wise way better than NV30/35's and has therefor a bigger performance hit.

The funny thing is, many review sites claim that the NV35 and R350's AA samples are about equal... One card does certain angles/edges better, another does other angles/edges better.

you mean the part where they had a disclaimer and screenshots of the NV35's 4xAA where it was being blurred and nvidia told them that it was designed for "in motion IQ" ? :rolleyes:
 
gokickrocks said:
surfhurleydude said:
1. Pic : 5900 beats 9800 only because of it's 4x AA, you can't compare ATI's 4xAA with Nvidia's 4xAA, R3x0's AA is quality wise way better than NV30/35's and has therefor a bigger performance hit.

The funny thing is, many review sites claim that the NV35 and R350's AA samples are about equal... One card does certain angles/edges better, another does other angles/edges better.

you mean the part where they had a disclaimer and screenshots of the NV35's 4xAA where it was being blurred and nvidia told them that it was designed for "in motion IQ" ? :rolleyes:

The review in question (hexus.net) offers no visual comparison between ATIs 6xAA and NVIDIAs 8xAA to justify their claim that those two different scenarios are in fact a valid apples to apples comparison, and even if they did make a case for it that's a questionable comparison from a technical perspective (it would be like comparing one cards 3dmark2001 score with anothers 3dmark2003 score). Saying "5900 beats 9800 only because of it's 4x AA" is not true, because when both cards run without AA the 5900 is still faster. It's true that with AA the 5900 increases its lead, but it would be faster regardless.
 
Doomtrooper -

Nice, very nice. You should visit the rage3d forum and post these urls within the "why is the 9800 Pro so slow in Doom III" thread :D
 
With regard to the FPS, those benchmarks were taken with no AF. Now anyone who cares about IQ enough to enable AA is also going to want AF. And as far as I can tell the 9800/5900 performance in UT breaks down like this: no AA 5900 wins, AA and AF (with same settings on both cards) 5900 wins, AA but no AF 9800 wins. But seriously, who is ever going to play a game with high AA but no AF?
 
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