djskribbles
Legend
Is that combined for Vanquish? If so... ouch. A relatively short SP campaign with no MP + no marketing + full priced game = guaranteed failure. I think it deserved more, but I'm not all surprised.
I would think developers want to know who is buying move.
I would think they would likely just look at how well software is selling for move. Actual userbase numbers shouldnt be needed, it doesnt tell them how many people are actively using and purchasing games for the device, which is what they want to know. Look at Wii or PSP, userbase figures are practically irrelevant, they will be looking at software sales almost exclusively in both cases im sure.
Hardware is pretty official now at:
DS 342k
360 325k
PS3 250k
Wii 232k
PSP ~75k
Man I should use VgChartz for now on just out of spite. My belief is the only reason NPD is stepping back is because for manufacturers the truth sometimes makes for terrible PR.
I never really trusted VgChartz number given how their numbers have been out of line with NPD numbers on numerous occasions. I can tell you all it would take is for MS, Sony or Nintendo to mention VgChartz in the PR and they would gain the same trust as NPD. NPD witholding of info is only going to give VgC a chance at prominence because for the internet console wars (its like politics) all you need is a bit of truthiness.
I think 'invent' is the wrong term. Their 4 different methods they used for ESTIMATING the final Kinect figure seemed adequate for the task. It's not a replacement for exact ship numbers mind you, but it can get them in the ballpark. And you're seriously complaining about a difference of 50K? Considering they are completely free I don't think that's too bad. But if I was a VP or Product Manager & had the money I definitely would be spending it on more extensive market analysis.
Tommy McClain
Or a pretty decent dartboard.25% variation borders on a poor guess.
Yes. I said :I would think developers want to know who is buying move.
Developers aren't being serviced by this figure, but then the figure was a corporate figure designed to make it look like good business.Absolute users would be a more useful metric for developers than total sales but that info isn't available without snooping user data from online PS3's.
Now just need the OP, or someone, to update the first post.
Unfortunately while that completes the hardware picture, the software picture is still a mess. With the only thing we know being that the top four software titles by platform went to X360. And even then we only know 2 of them (Fallout X360 first with Reach second). Would be nice to see how the rest falls out.
Regards,
SB
15. Rock Band 3 (All Platforms)
New! XX. Wii Party - Notably Less Than 150,000
New! XX. Kirby's Epic Yarn - ~100,000
New! XX. DJ Hero 2 - 59,000
New! XX. NBA Jam - Less Than 50,000
New! XX. EA MMA - 45,000
New! XX. Shaun White Skateboarding - Less Than 6000
New! XX. Tony Hawk Shred - 3000
Wii Party: Notably Less Than 150,000
Kirby's Epic Yarn: ~100,000
NBA Jam: Less Than 50,000
Shaun White Skateboarding: Less Than 6,000
I would think developers want to know who is buying move.
If they are only counting controllers then 1 person could be logicly buying up to 4 move controllers. So sales of 4m move controllers could be as low as 1m people actually capable of playing move games.
As I've said before the number of functioning move set ups is going to be hard to guess cause there are so many ways to put them together.
[snip]
I take issue with the math on this one, I do not disagree that one person could purchase four controllers but I have a problem with the 1M being the number of people capable of playing. Pedantic, yes, but even if you assume dual-weilding for each user that would be a low of 2M capable of playing. I'm certainly not positing that a 1M sold-through equals 1M individual homes but it is possible though highly improbable.
I don't take issue with the rest of your post.
Im not making excuses yes I was off there, but in truth I didnt actually run the figures through the algorithm I just guessed somewhat (I do have the amazon numbers but I just quickly looked at them(*)). I'll run them through later when I get the time (a bit busy the last couple of weeks) but of course coming up with numbers after the event is not acceptablebut I did seem to say I thought Amazon would be hard to get a read on sales from
I think its more to the point that there's only one console and thus one game purchase involved. The number developers would want to know is "move enabled boxes", because that's your target market.
I think he was just saying that 4m sales = 1m users is as rediculous as 4m sales = 4m users...which is true.
'Users' is probably the wrong word to use. I'd suggest something like household would be better. Selling multiple devices to a single household is good for Sony, but not so good for game publishers and developers.
'Users' is probably the wrong word to use. I'd suggest something like household would be better. Selling multiple devices to a single household is good for Sony, but not so good for game publishers and developers.
Looking from the positive side, it may mean both Move and Kinect are reaching out to new audiences, especially Kinect. More people in a family play PS3/360 *could* mean they buy more software, and perhaps more different software for different people.