Johnny Awesome
Veteran
A lot of misinformation in that article. Like the notion that there are tons of GTA clones. There aren't. Just one example.
CoD 4 - 8 million, Halo 3 - 9 million
I don't for sure as I never tried the system, one of friend owns one so one of these days I'll give it a tryPut it to you this way: After trying Metroid Prime all of my friends laughed at how bad the jumpy and jittery pointing system was. It's terrible for FPS. People who don't know any better fool themselves into thinking that the Wii controller is good for FPS, but the sales tell the whole story: CoD 4 - 8 million, Halo 3 - 9 million, Metroid Prime - 2 million (on a console with a bigger userbase).
A lot of misinformation in that article. Like the notion that there are tons of GTA clones. There aren't. Just one example.
Johnny Awesome said:All of these consoles are doing well right now.
In addition, the end users can all find success in their consoles. No-one is stuck with a platform being overlooked. There's no turkey, no purchase that drifts into obscurity. All have their values, their exclusives, their content, and everyone gets a fair choice. You don't have to choose between 'good online but no variety' or 'loads of games but naff all online gaming' or 'great titles, but few of them and none of the cross-platform stuff'. The only negative aspects so far IMO have been poor ports to PS3, something being remedied, and shovelware to Wii, which I think is improving, though I'm not really following that market. Unlike other points in console history though, I don't think there's a machine this gen where kids at school who say 'I've got a GameBox 2' get laughed at.Nintendo probably wishes they were selling more 3rd party games in addition to the 1st party ones.
MS probably wishes they were selling more into the mass market.
Sony probably wishes they hadn't lost so much NA marketshare to MS.
All of these consoles are doing well right now.
Nintendo probably wishes they were selling more 3rd party games in addition to the 1st party ones.
They don't need to do that. Price cuts, the continuing and increasing thirst for HD content (gaming and BR) and the fact that many established franchises are coming for these two systems means that MS and Sony are nowhere near shaking in their boots.
As I've stated before: Millions of gamers (10's of million actually) aren't going to pass up on GT, FF, MGS, GTA, SC, etc... just to restrict themselves to playing Smash Brothers and Mario Kart with terrible graphics. Especially when price drops happen, and they always do.
but the sales tell the whole story: CoD 4 - 8 million, Halo 3 - 9 million, Metroid Prime - 2 million (on a console with a bigger userbase).
I highly doubt it. Nintendo software sales aren't actually selling at a slow pace. Also, when your software dominates your library and your hardware sales are astronomical despite less than stellar support by third party devs, you basically getting piles and piles of money from both ends.
Not true. If you're wii cursor is jumpy and jittery, there's something wrong. I have a Wii and a 360, and I've played fps on both, and I have to say where the gamepad offers slightly more steady aim, the wiimote makes up for it with quickness.
I don't think you can look at those sales numbers and say it's proof of which has the better controls. It's more likely demographics.
I don't think they are after core gamers only. If it's the core gamers, both will get them over time (as price drops, exclusive games pile up and the platform matures). The larger picture has to include the masses.
I thought 360 Arcade is already cheaper than Wii (in some parts of Europe and Japan) ? It still pale in comparison. Sony is taking its own sweet time figuring out their moves (Lack of 80Gb may have hurt their core gamer appeal, and Blu-ray pickup is slow but hopefully improving steadily). In both cases, they will need to follow up on their mass appeal. It takes time to prepare (That's why I have been harping about Sony usability and related issues).
That's a huge disparity with the 360 version (more than 7:1), anyone know the cause of that? Is the ps3 version broken or anything?
If you really thought that the PS3 outselling 360 in the US for the last 2 months indicated a trend you probably were either looking at the situation with fanboy-tinted glasses or aren't from around here.
While the PS3 has become much more appealing of late that doesn't directly translate into the 360 becoming less appealing.
It's funny and sad at the same time that despite this the Wii is still destroying both the 360 and the PS3 in sales. Microsoft and Sony are literally cannibalizing each other.
Put it to you this way: After trying Metroid Prime all of my friends laughed at how bad the jumpy and jittery pointing system was. It's terrible for FPS. People who don't know any better fool themselves into thinking that the Wii controller is good for FPS, but the sales tell the whole story: CoD 4 - 8 million, Halo 3 - 9 million, Metroid Prime - 2 million (on a console with a bigger userbase).
Price isn't everything as we all know.
Except for in Medal of Honor Heroes 2.You could never do head shots with a sniper rifle in a COD4-type game, for instance. The controller is all over the place.
Johnny, your logical jumps are simply Awesome.
So by that reasoning, can we say, for fighting games Wii controller is the best, since Brawl is absolutely destroying any other fighter this gen, even when normalized to user base?
In the same vein the 360 out-selling the PS3 by only 5k units in a month wherein they have *allegedly* resolved their supply issues isn't exactly strong evidence that the 360 is picking up momentum, nor is it evidence that the PS3 is losing any.
Well gee, that sounds familiar