NPD June 2009

Per earlier discussion, I pared this list down to new IPs:

PS3 INFAMOUS 192,674
PS3 PROTOTYPE 179,210
PS3 BLAZBLUE: CALAMITY TRIGGER 36,570

WII EA SPORTS ACTIVE BUNDLE 289,083
WII FIT W/ BALANCE BOARD 271,556
WII PLAY W/ REMOTE 146,149
WII THE CONDUIT 71,913
WII DECA SPORTS 21,030
WII MY FITNESS COACH 20,342

360 PROTOTYPE 419,863
360 LEFT 4 DEAD GOTY ED 35,141
360 BLAZBLUE: CALAMITY TRIGGER 28,905
360 LEFT 4 DEAD 21,316

And people wonder why game companies beat us to death with sequels and licensed titles.
 
Per earlier discussion, I pared this list down to new IPs:

And people wonder why game companies beat us to death with sequels and licensed titles.

You seemed to have left out...

Halo Wars...or are you going to claim an RTS is the same as an FPS.

Oblivion
Fallout 3
Sacred 2

Which are all new IPs to consoles.

And I have no idea what is wrong with sequels. If I REALLY like a game, I REALLY would like to play it again in a different location with different set pieces even if the gameplay remains unchanged.

And in some cases, it's best if the gameplay is left unchanged. Deus Ex 2...ugh, they should never have messed with a good formula.

Regards,
SB
 
Per earlier discussion, I pared this list down to new IPs:



And people wonder why game companies beat us to death with sequels and licensed titles.

Not that blazblue is going to do wonders, but I've been meaning to mention: BlazBlue 'regular' edition launched on the 30th. The Limited Edition, which was actually out of stock in several places (for the PS3 primarily) launched on the 26th.

Also, Infamous sold another 175k. Almost 400k for Infamous, almost 600k for Prototype isn't that bad for new IP launched in late May/June.
 
Elder Scrolls IV: Oblivion is not a new IP to consoles, as Elder Scrolls III: Morrorwind was on the XBox.
 
Halo Wars...or are you going to claim an RTS is the same as an FPS.
Halo's not a new IP. It doesn't matter if it's being used for a different type of game. The IP is old.
Did you see the "IV"? Not a new IP.
Fallout 3
See the "3"? Not a new IP.
See the "2"? Not a new IP.

A little more on Halo Wars: You don't seem to understand what "IP" actually is. It isn't a "game type." Halo, its logo, its characters, its design, and its universe are all the "intellectual property." If they became "new IP" when used in new contexts, any company that wanted to could make a Halo game, as long as it wasn't an FPS (or now, an RTS), without paying MS a dime. But of course, they can't. Halo is established intellectual property. It doesn't matter if it's an FPS, an RTS, an RPG, or a freaking cooking simulator, the Halo IP doesn't become new. It doesn't even have to be a game. The Halo IP does not become new if they make a movie out of it or make action figures out of it, either (Todd McFarlane has to pay royalties on all his figurines). That's why, for example, I left EA Grand Slam Tennis out of the list. The IP the game is based on (the US Open, French Open, Australia Open, etc) is old--decades old, in most cases. It doesn't matter that it's the first video game on the Wii by EA using this IP. The basic IP itself is old, which is why EA used it in the first place. Using established IPs to help sell new products is a very, very old practice, whether it's athlete's face or a familiar fictional universe. So before you go there, no, no one uses "new IP" to refer to an established IP used to hawk a different product.
 
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Halo's not a new IP. It doesn't matter if it's being used for a different type of game. The IP is old.

Did you see the "IV"? Not a new IP.

See the "3"? Not a new IP.

See the "2"? Not a new IP.

A little more on Halo Wars: You don't seem to understand what "IP" actually is. It isn't a "game type." Halo, its logo, its characters, its design, and its universe are all the "intellectual property." If they became "new IP" when used in new contexts, any company that wanted to could make a Halo game, as long as it wasn't an FPS (or now, an RTS), without paying MS a dime. But of course, they can't. Halo is established intellectual property. It doesn't matter if it's an FPS, an RTS, an RPG, or a freaking cooking simulator, the Halo IP doesn't become new. It doesn't even have to be a game. The Halo IP does not become new if they make a movie out of it or make action figures out of it, either (Todd McFarlane has to pay royalties on all his figurines). That's why, for example, I left EA Grand Slam Tennis out of the list. The IP the game is based on (the US Open, French Open, Australia Open, etc) is old--decades old, in most cases. It doesn't matter that it's the first video game on the Wii by EA using this IP. The basic IP itself is old, which is why EA used it in the first place. Established IPs help sell new products.

Halo kitchen: Master Chef - Now there's the definition of a Killer App
:LOL:
 
A little more on Halo Wars: You don't seem to understand what "IP" actually is...
All very true, except this definition fails to take note of the ever-evolving use of language. The application of the term 'IP' is often used to mean a new class of game within an existing franchise. I don't know of a suitable shorthand term to mean this, so 'IP; has been hijacked. Just as SKU no longer means exactly what SKU really meant when the term was introduced.

Rather than thrash out some ratified terms and definitions, I'd say it's safe within the context of discussion to use the overloaded meaning of IP. This has been clarified already in this thread I think. If not here, certainly on some other thread. Applying that to the argument, existing franchise names are applied to new games to help sell them, but that in itself doesn't guarantee sales in proportion to the value of the franchise, nor even cause a significant spike in interest. Of course, sometimes it does. Ghostbusters has apparently sold a million copies already. The same basic game mechanic with a different IP wouldn't fair anywhere near as well.
 
Thanks Shifty Geezer, I didn't feel like rehashing yet again the difference between the technical definition of IP and the way it is used with regards to new game classes/franchises (on this board and elsewhere), especially when we're talking about IP as regards consoles.

Regards,
SB
 
A little more on Halo Wars: You don't seem to understand what "IP" actually is. It isn't a "game type." Halo, its logo, its characters, its design, and its universe are all the "intellectual property." If they became "new IP" when used in new contexts, any company that wanted to could make a Halo game, as long as it wasn't an FPS (or now, an RTS), without paying MS a dime. But of course, they can't. Halo is established intellectual property. It doesn't matter if it's an FPS, an RTS, an RPG, or a freaking cooking simulator, the Halo IP doesn't become new. It doesn't even have to be a game. The Halo IP does not become new if they make a movie out of it or make action figures out of it, either (Todd McFarlane has to pay royalties on all his figurines). That's why, for example, I left EA Grand Slam Tennis out of the list. The IP the game is based on (the US Open, French Open, Australia Open, etc) is old--decades old, in most cases. It doesn't matter that it's the first video game on the Wii by EA using this IP. The basic IP itself is old, which is why EA used it in the first place. Using established IPs to help sell new products is a very, very old practice, whether it's athlete's face or a familiar fictional universe. So before you go there, no, no one uses "new IP" to refer to an established IP used to hawk a different product.



So everything except anything about the actual GAME counts? So Mario Kart was newer a new Nintendo IP because it contains Mario, and Skate is not a new IP because it uses previously established skateboarders and brands?
That's a truly stupid and needlessly semantic opinion.
 
So everything except anything about the actual GAME counts? So Mario Kart was newer a new Nintendo IP because it contains Mario, and Skate is not a new IP because it uses previously established skateboarders and brands?
That's a truly stupid and needlessly semantic opinion.

If you think Mario Kart would have sold as much if it had been called "New character" Kart when it was first released in the early 90's I think you are wrong. And the thing we call "IP" here isn't some binary definition, there is much fuzziness to which extent an IP is new or old.
 
If you think Mario Kart would have sold as much if it had been called "New character" Kart when it was first released in the early 90's I think you are wrong. And the thing we call "IP" here isn't some binary definition, there is much fuzziness to which extent an IP is new or old.

In terms of the "Mario" in Marko Kart, its a rather old IP. Its the actual code thats considered new IP.

If you dev a kart game from ground up and use Mario characters you going to run afoul of the Mario IP. If you take the Mario Kart code remove all the references of Mario and friends out of the game and replace with your own unique characters, you will still run afoul of the Mario Kart IP because you are taking the code thats owned by Nintendo and trying to profit off it.
 
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