Its a pity you picked halo
since halo2 did even better than halo1 relativey
or do you disagree
Ahem, so you think Halo Reach in 2010 is going to sell a similar (or better) units soft:hardware ration in its first 6 months relative to Halo 3 in 2007 ...
As Silent_Buddha said you seem to be missing my point and not addressing it...
Whilst no doubt there is a grain of truth to what youre saying, it doesnt always hold up (see halo et al)
I took care to leave many notes of generality and trends in my post. It is a general trend, not a moral absolute with no exception. Halo 1/2 is an example of a dynamic shift in market: Halo 1 had extremely song sales on a launch platform (first Xbox) due to strong word of mouth and established itself as a killer app. Halo 2 reaped that build up of an install base that was initially highly focused around Halo and had the benefit of the launch of Live. There is always the potential for Uncharted 2 to follow a similar "besting the first" path as benig a better title and the first "cuttings its teeth" and establishing positive word of mouth (even with low sales).
But these weren't really the trends I was noting... it is worth going back and reading it now if you wish.
My original point (+ the facts bear it out) today crossplatform games tend to have a better tie-ratio sales on the ps3 vs the xbox360.
Remember a couple of years ago WRT xbox360 there was a lot of talk every month about tie-ratios, best ever yada yada (eg see the MS press releases) but now since one the competitors is doing better, it suddenly has become 'irrelevant'
Tie ratios weren't tossed out as the "discussion" in the past from MS was the software units:hardware tie ratios--not "Xbox 360 titles have a better tie ration than PS3 titles in multiplatform games." I am sure there were examples of such, but by Summer 2007 when the first major multiplatform games were hitting franchise tie ratios were higher on the PS3--but lower than the 360's previous year and overall PS3 software tie ratios were lower (overall and staggard) and the 360 was selling more in general.
Totally different issues. Red herring even. It isn't irrelevant either--the Wii has slowly turned into a software monster while stepping outside traditional software evolution.
Putting stock in the PS3 having a higher ratio of Madden or NFS titles to hardware units as something relevant is quite lame on its own and is pretty much irrelevant by itself as there is a general and regular trend that as a platform install base grows software title ratios decrease even if general sales of the title increase.
I would be willing to bet, for example, that if we picked 5 annual franchises on the PS3 (or 360) that sell more than last years version that we will see at least 4 of the 5 have a lower tie rate. Sales up, tie ratio down... and what does this tell us? Nothing outside of platform diversification. There will be titles that break the mold, but if they are multiplatform you will typically see that mirrored outside of edge cases (e.g. see Prototype which had stiff cmpetition from Infamous on the PS3).
Btw, have the Wii or PS3 surpassed the 360's software:hardware tie ratio? That was the number MS focused on and you are indicating this is now surpassed. I didn't think the PS3 passed it and the Wii has more console units but similar software sales so its tie rate is lower per unit (obviously now being made irrelevant by marketshare).
I would be interested to see if the PS3 has a higher software tie rate now as you indicate.