London-boy, Bouncing Zabaglione Bros. (in stereo), Oh okay. I see what you mean. Yes, personally I think EPIC made the right decision but that also meant suffering a bit on UT2003/4's outdated engine.
I think the primary reason why UE3 is so successful with licensees is due to the editing tools and of course, a bit of aggressive pricing; especially those studio licenses Midway and Microsoft got -- Epic can afford to sell licenses for less money if this means they'll get more licensees. The licensee market is obviously finite and even if they don't get as much money as if they had sold each license for their full price that still means every other engine won't have as many licenses in the first place.
As I mentioned in my question to Tim, the large portion of the licensee market will give Epic a great leverage in the future and this was likely one of their goals when they started their licensing blitz.
I think the primary reason why UE3 is so successful with licensees is due to the editing tools and of course, a bit of aggressive pricing; especially those studio licenses Midway and Microsoft got -- Epic can afford to sell licenses for less money if this means they'll get more licensees. The licensee market is obviously finite and even if they don't get as much money as if they had sold each license for their full price that still means every other engine won't have as many licenses in the first place.
As I mentioned in my question to Tim, the large portion of the licensee market will give Epic a great leverage in the future and this was likely one of their goals when they started their licensing blitz.