Not a rumor, NV30 this year, Geforce4 "refresh" of

Joe DeFuria said:
I'm nit-picking what nVidia claims their schedule to be, becuase it has direct implications when trying to "predict" what their next product might be.
Fair enough. My personal approach is to ignore whatever adjectives they use. No halfway intelligent marketer ever wants to admit that a core is a refresh until it is exiting the market: "Oh, that was just a refresh - our NEW product is a dramatic redesign!". I don't blame them for that.
 
Well, we have been hinted that the next line of products will not be going under the "GeForce" name. So, for the sake of argument, let's call it the Rhuttabagga.

I think Joe's predictions may all pan out.

>>"1) NV30, but not on 0.13...on 0.15 micron. (So, lower clock and/or fewer pipes than the "real" NV30.)"<<

Product this fall. The "Rhuttabagga" in 64 and 128MB versions. It will have an impressive list of box-side features. LS/CB-4, a new BaggaBoggle AA mode which will be some variant of MS + post filter, and a new demo of a fluffly sheep jumping over a barnyard will become the new mascot demo.

>>"2) NV30 on 0.13 (This is the "real" NV30)."<<

The Rhuttabagga Titanium. This will add about 30 to 50mhz to the core speed, add another $100 to the price tag and follow the Rhuttabagga by about 5 months.

>>"3) GeForce4 Ti "refresh". "<<

This will be the Rhuttabagga MX, and will be on the heels of the Rhuttabagga Titanium release. People will comment that it doesn't run the fluffy sheep demo as well as the Rhuttabagga Ti, but a great budget line card.
 
SMarth said:
You have 4 pixel pipelines, so you have 4 pixel combiner (shader), not 1. If you only had one you'll only be able to process one pixel at a time, not four. So what does 2 pixel shader mean ? That it can process 2 ops at a time ? Wouldn't that be called a superscalar unit ? WTF

I'm wondering, too. Is it like, now you can do 1 PS op to a "pixel quad" (4 pixels), and with 2 shaders you can do 2 simultaneous ops to that quad? (Kinda like multitexturing, sorta.) Anywhere near?

I second the "WTF" :LOL:
 
It's a mistranslation. In the original Japanese interview (which is actually translated from English), it said "twice number of pixel shaders", not two pixel shaders.
 
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