http://www.vr-zone.com/#2265 a translation of a interview done with Nvidia's David Kirk from http://www.watch.impress.co.jp/pc/docs/2002/0409/kaigai01.htm
NVIDIA goal is to develop a new GPU with a new architecture every year and release a following product with better performance after 6 months. For example, NV20 aka GeForce3 is a new GPU of a new architecture (Programmable Vertex and Pixel Shader) and NV25 aka GeForce4 is the following product with performance enhancements.
The reason for having two Vertex shaders instead of two Pixel Shaders is having 2 Vertex shaders can process more vertices at the same time that increase the amount of geometry processing. Also a Pixel Shader consumes nearly twice the silicon area of a Vertex Shader and with the current 0.15 micron process, having two Pixel Shader will increase the die size considerably.
Accuview Shifted Antialiasing was introduced to improve the performance of anti-aliasing and its goal is to turn on anti-aliasing without sacrificing much performance. However, the problem turning on AA without sacrificing much performance will not be solved completely but under present conditions, it is rather satisfactory. Also flat panel displays are getting more popular and they display sharper images therefore AA will get more and more important.
NVIDIA is enthusiastic to to use new 0.13 micron process technology but right now it is still not matured yet but the next generation NVIDIA GPU NV30 is most likely to be 0.13 micron based and it will take place in the second half of this year.
Mobile version of GeForce4 uses the TSMC Low Power "LV" edition 0.15 micron process while the desktop version uses the TSMC High Speed "HS" edition of the 0.15 micron process.
There will not be 6 rendering pipelines but pipelines in proper folds like 2, 4 and 8 is what NVIDIA would like to see. Therefore there is a chance that the next gen. GPU has 8 pipelines since the current GeForce4 has 4 pipelines
NVIDIA goal is to develop a new GPU with a new architecture every year and release a following product with better performance after 6 months. For example, NV20 aka GeForce3 is a new GPU of a new architecture (Programmable Vertex and Pixel Shader) and NV25 aka GeForce4 is the following product with performance enhancements.
The reason for having two Vertex shaders instead of two Pixel Shaders is having 2 Vertex shaders can process more vertices at the same time that increase the amount of geometry processing. Also a Pixel Shader consumes nearly twice the silicon area of a Vertex Shader and with the current 0.15 micron process, having two Pixel Shader will increase the die size considerably.
Accuview Shifted Antialiasing was introduced to improve the performance of anti-aliasing and its goal is to turn on anti-aliasing without sacrificing much performance. However, the problem turning on AA without sacrificing much performance will not be solved completely but under present conditions, it is rather satisfactory. Also flat panel displays are getting more popular and they display sharper images therefore AA will get more and more important.
NVIDIA is enthusiastic to to use new 0.13 micron process technology but right now it is still not matured yet but the next generation NVIDIA GPU NV30 is most likely to be 0.13 micron based and it will take place in the second half of this year.
Mobile version of GeForce4 uses the TSMC Low Power "LV" edition 0.15 micron process while the desktop version uses the TSMC High Speed "HS" edition of the 0.15 micron process.
There will not be 6 rendering pipelines but pipelines in proper folds like 2, 4 and 8 is what NVIDIA would like to see. Therefore there is a chance that the next gen. GPU has 8 pipelines since the current GeForce4 has 4 pipelines