arjan de lumens
Veteran
Bicubic interpolation is about 4-5x as computationally expensive as bilinear (requires 16 texture samples per mipmap per pixel, as opposed to 4 for bilinear), doesn't make that big a difference other than for magnified textures with lots of detail, and is somewhat susceptible to color value over/underflow. Also, if you use bicubic for magnified textures and bilinear for minified textures, you will get visible banding on the boundary between the magnified and minified areas.
So basically it cuts the fillrate by a factor of ~4, and given that the quality increase is far more subtle than for AA/AF, it's just not that attractive for the HW vendors to add support for. Now.
So basically it cuts the fillrate by a factor of ~4, and given that the quality increase is far more subtle than for AA/AF, it's just not that attractive for the HW vendors to add support for. Now.