No Man's Sky [PS4, PS5, XO, XBSX|S, PC, NX, XGP]

Does anyone know how you use the plans for technology? I think I have found 4-5, but only upgraded once I'm thinking my upgrade boxes/inventory are full and the only way to see which possible ones I could use it to destroy a currently used upgrade. I'm talking about the upgrades for the mining tool and such.
 
Does anyone know how you use the plans for technology? I think I have found 4-5, but only upgraded once I'm thinking my upgrade boxes/inventory are full and the only way to see which possible ones I could use it to destroy a currently used upgrade. I'm talking about the upgrades for the mining tool and such.

You don't need to destroy anything, u just need a free inventory slot to make it in. Once made it will occupy that slot. SO the base tech takes a slot,and the upgrade takes one. If u find a +2 upgrade for something, u can destroy the +1 upgrade and have the new one installed.
 
I can see the difference here being that the setting is someting I can enjoy - like Elite, this looks like a game you can just exist in

Yeah Elite was also a game without direction. Here is your Cobra Mk III, here is 100cr, you start at Lave. The rest is up to you. NMS just has a lot more in it than Elite. And Minecraft.

You got occasional missions in Elite but they weren't the core of the game. There was really no narrative (other than the Novella) or explanation. You just had to experiment and work things out yourself.
 
No only a massive universe to discover but parallel universes as well! :mrgreen:

Instancing?
Thought about that. Unlikely. No reason to instance IMO. Multiplayer games have to instance because all of the players are leveraging the same exact area, to show a million players in the same zone would be impossible to serve and/or not good for gameplay so they instance as required.

For MMOs they instance per server, so WoW separates per server and they instance per dungeon.

For Eve Online they have only 1 instance but each system is a separate server. They beef up the major trade hubs with stronger servers to handle load.

Here's my thought: For No Mans Sky, well players share one universe (seeded to PSN I assume another seed for Steam) are never ever supposed to see each other. From what I understand The world is not persistent either, meaning weather and monsters are localized. So given the complete lack of synchronization needed between players and the relative lack of data transfer, no instance should be required. The entire game is generated by that one Seed and changes to the game is what the servers are responsible for transferring to and from the client.

It's why PS+ is not required to play. You are playing locally and basically sending leaderboard data back and forth. Part of that leaderboard data is naming planets. That's free.

Edit: I assume if NMS wanted you to see another player it would actually instance you, as all players are not in an instance, like Forza Horizon 2 and 3 does. The logical check is easy there. You can play the game offline, if all players were in an instance and it was persistent the data transfer would be enormous, tracking real time changes to planets, mobs and ship positions player positions. Etc. But we know this isn't an MMO so.

In essence, NMS is about as persistent as a world as Forza 6 is without the MP aspect. People can make and share car designs, tunes, and post fastest laps, and beat ghost Rivals, or drivatars.

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True honest words. The feeling is all permeating while playing NO Mans Sky. This is one unique playground.

Also u can see the magic and the bane of being a creator in these words.
 
You don't need to destroy anything, u just need a free inventory slot to make it in. Once made it will occupy that slot. SO the base tech takes a slot,and the upgrade takes one. If u find a +2 upgrade for something, u can destroy the +1 upgrade and have the new one installed.

Sadly that is not useful advice for the multi-tool since almost immediately you will have its paltry 5 slots maxed out. I keep having to destroy my blaster so I can mine more efficiently.

Not being able to browse recipes without a free slot is dumb.
 
Sadly that is not useful advice for the multi-tool since almost immediately you will have its paltry 5 slots maxed out. I keep having to destroy my blaster so I can mine more efficiently.

Not being able to browse recipes without a free slot is dumb.
I got a monster multi-tool very early in the game. And anyways u can destroy stuff with ur mining beam so bolt caster isn't that important and not limiting at all. I switched on my bolt caster only today and have been finghting sentinels since yesterday with my mining beam.

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You can't destroy metal doors or containers with your mining beam sadly, at least I haven't found a way to do so. Perhaps there is a powerup that allows it but then I have would have to destroy an upgrade anyway to slot it in. I get they want to place limits but I think it would have been better to allow more slots but either have things degrade or require more resources as the constraint. Nobody want to break their shiny new stuff they worked hard to get.

The game is VERY naggy with pop-ups and such (please, enough with the "milestones" already). I also really hope they offer a way to disable the stupid "press down to view your galactic map" pop-up that is locked on my screen even when I am down on the surface of planet. I also would like a way to disable the HUD entirely when slowly cruising across the surface of a planet (which would be the coolest lava lamp ever).

Hooked on the game, just wish it was a bit more polished / streamlined in some areas.
 
I really love it so far. It gets addictive once you progress at a quicker pace.

I was bored in my first system, struggled with inventory full, and I was confused by what to keep or destroy, or what upgrade to apply. But after visiting a few system you get a better sense of wonder when landing on a special one. It took me a couple system warps, and visiting many planets, to get going and have a frame of reference in mind, knowing to stay there a while or skipping it.

Also it's fun finding a big patch of something very rare and valuable, which can't happen until you know it's rare, and knowing what to buy with a large sum of money.

I am baffled by the user reviews saying it's a walking simulator. Is it massive scale trolling, or they honestly didn't know how to fly their ship, speed boost, and land wherever they want?
 
Can't wait for people to start hacking it and adding a bunch of unintended features :D

Then making private servers to host their modded game.

At the minimum, if they can adapt mine craft building features, it would be awesome.
 
Uhm, I thought this was an entirely offline single player game. So what exactly do you mean by the above?

To host?

The game have two main modes, offline and online. The online mode also probably have two modes : single online, multi online.

Multi online doesn't work when tried by two persons and Sean's comment is rather vague.
 
To host?

The game have two main modes, offline and online. The online mode also probably have two modes : single online, multi online.

Multi online doesn't work when tried by two persons and Sean's comment is rather vague.

There is no hosting. There is no multi-online. The only thing you can do is share planet coordinates. It is that information that is used to "seed" / "generate" the same exact planet and experience.

From the game information:
Players participate in a shared universe, with the ability to exchange planet coordinates with friends, though the game is also fully playable offline; this is enabled by the procedural generation system that assures players find the same planet with the same features, lifeforms, and other aspects once given the planet coordinates, requiring no further data to be stored or retrieved from game servers.

Any player is able to visit a specific planet once they know its galactic coordinates, given their spacecraft has the capability to do so, and find the same features as any other player, as these coordinates serve as the seed for the planet's topography, environment, and flora and fauna. This also enables the game to be played locally offline in addition to online, as there is no server-side storage of the universe, with all details being generated on-the-fly as the user plays the game. However, players need to be online to register their finds to the Atlas. Though the player may temporarily alter aspects of a planet, such as by mining resources, most of these changes are only tracked while the player is on the planet; once they leave, or when visited by others, the changes will disappear. Some changes that the player can make that Hello Games considered "significant" are tracked on the game servers; Murray explained that actions like destroying space stations will be tracked, but things like an individual creating holes in a planet are insignificant compared to the size of the planet, and are not stored on the servers. Internal game time also plays a factor, as creatures on planets are able to evolve.
 
@BRiT

So NMS is peer to peer?

Each clients talk to each other for their discoveries and the player's coordinate when they meets?

No wonder there no news of server crashing at launch.

I though the game did not directly talk to each other. I though NMS push and pull player's discovery and coordinate to/from dedicated servers.

Dang. This is both good and bad news for modding.

Good news is that you won't need to make server emulator or something like that. Bad news is that mods can go rampant and affect normal players (e.g. modding to allow picture used in planet name or modding values and it propagated into other players).

Edit: Sean himself has said that there is multi online. I think it was said in colbert shows. Where Sean says the only ways to know how you look is when you need other people and they see you how you look.
 
You can't destroy metal doors or containers with your mining beam sadly, at least I haven't found a way to do so. Perhaps there is a powerup that allows it but then I have would have to destroy an upgrade anyway to slot it in. I get they want to place limits but I think it would have been better to allow more slots but either have things degrade or require more resources as the constraint. Nobody want to break their shiny new stuff they worked hard to get.

The game is VERY naggy with pop-ups and such (please, enough with the "milestones" already). I also really hope they offer a way to disable the stupid "press down to view your galactic map" pop-up that is locked on my screen even when I am down on the surface of planet. I also would like a way to disable the HUD entirely when slowly cruising across the surface of a planet (which would be the coolest lava lamp ever).

Hooked on the game, just wish it was a bit more polished / streamlined in some areas.
The grenades are ur best friend. They destroy everything including enemies. I think I didn't feel ur pain cos I got grenades pretty early and then a multi-tool with tonnof slots very early.
The HUD disappears after a while ya but the "journey milestone " invade to oooo much. And the hyperspace pop up is definitely annoying. The HUD can be bugged too, it kept asking me to craft and upgrade hours after I had already crafted it. Just like the jump to hyperspace prompt, it just wouldn't go away !
BTW, found another set of treasures yesterday :D !

To all those who don't have it yet: DON'T watch anything, the charm of the whole game is in discovering the what and how ! If u go in blind u have wonder awaiting every corner.

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I've only watched Sean interviews and official trailers.

Waiting for the pc version to get modded :D
Yesh yesh ! I WILL be getting the pc version from some steam sale during holidays for the mods ppl are gonna make. But I will keep my sane playing session on the ps4. The feeling of actually making a progress in this bloody infinite map is something I want to savour. Any kind of cheating will destroy my achievement :D

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Spent my first hours exploring the first planet I was dropped in. It was a rocky planet with some vegetation and animals. The plants were mostly desert like - cactuses and such, no large forests. A lot of minerals to mine and large underground cave systems that were easy to get lost into. I quickly started to fill my inventory with different minerals and elements, gold, plutonium, titan etc... so started to concentrate just for those few elements that I needed to repair my ship.
Managed a 87% completion on the planet exploration. I'm not sure what counts for that number as while I did scan all plants and animals I came across, I'm sure there must be more outposts and monoliths etc to discover. I hadn't come across any new animal or plant species for ages, maybe I need to take my spaceship to the other side of the planet and see if there are new lifeforms there.

Really enjoying the game, I've only explored one planet and just got on another very barren looking planet where there was some beacon. I was guided there by the Atlas, Can't wait to explore more, I passed a space station on my way, I'm eager to land there and see what's inside.

I can see the game maybe getting repetitive after I see more planets, especially as I guess there won't be that much real diversity to the locales - such as no big civilizations in any of the planets, just more or less hostile nature.
It would be nice if there were a handful of planets that were "hand made" by the developer, not seeded by an algorithm, to have more variety, poles, oceans, deserts, cone or two bigger settlements or even cities. You'd be able to discover them by (small) chance or be given the coordinates in the story mode,
Though, that's not probably technically possible, considering the size of the planets,

I'm getting very Elite like vibes from the game, and that's a good thing. This is something I dreamed about when I played Elite on my C64 in the 80's :)
 
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Spent my first hours exploring the first planet I was dropped in. It was a rocky planet with some vegetation and animals. The plants were mostly desert like - cactuses and such, no large forests. A lot of minerals to mine and large underground cave systems that were easy to get lost into. I quickly started to fill my inventory with different minerals and elements, gold, plutonium, titan etc... so started to concentrate just for those few elements that I needed to repair my ship.
Managed a 87% completion on the planet exploration. I'm not sure what counts for that number as while I did scan all plants and animals I came across, I'm sure there must be more outposts and monoliths etc to discover. I hadn't come across any new animal or plant species for ages, maybe I need to take my spaceship to the other side of the planet and see if there are new lifeforms there.

Really enjoying the game, I've only explored one planet and just got on another very barren looking planet where there was some beacon. I was guided there by the Atlas, Can't wait to explore more, I passed a space station on my way, I'm eager to land there and see what's inside.

I can see the game maybe getting repetitive after I see more planets, especially as I guess there won't be that much real diversity to the locales - such as no big civilizations in any of the planets, just more or less hostile nature.
It would be nice if there were a handful of planets that were "hand made" by the developer, not seeded by an algorithm, to have more variety, poles, oceans, deserts, cone or two bigger settlements or even cities. You'd be able to discover them by (small) chance or be given the coordinates in the story mode,
Though, that's not probably technically possible, considering the size of the planets,

I'm getting very Elite like vibes from the game, and that's a good thing. This is something I dreamed about when I played Elite on my C64 in the 80's :)
You will find the variety....took me two days but I got to super lush planets :) ! All of my initial planets were radioactive or toxic or stormy. The most fun is finding the secrets to make u rich ! When I stumble upon them, I just go head over heals grabbing as much and find ding a trading post to ferry back and forth and sell it all !
My new Wasp ship looks sexy :D
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