So Halo Infinite shows wild performance irregularities for all vendors, I will categorize results into two groups of testing methodologies.
Starting with testing world traversal scenes either on foot or by cars, results are as follow:
-RDNA2 GPUs trounce Ampere, the 6900XT is 10% to 20% faster than RTX 3090, @1440p!
-Turing GPUs trounce RDNA1 GPUs, the RTX 2070 Super is 40% to 50% faster than 5700XT @1440p!
-Pascal GPUs trounce Vega GPUs, the GTX 1080 is ~20% faster than Vega 64 @1440p!
https://www.sweclockers.com/test/33367-snabbtest-grafikprestanda-i-halo-infinite
https://www.pcgameshardware.de/Halo...als/PC-Benchmarks-Technical-Review-1384820/3/
However, once the screen gets busy with AI and battles, the table turns:
-Ampere comes out on top, the 3090 becomes 10% to 15% faster than 6900XT @1440p!
-Turing's lead over RDNA1 shrinks, the 2070 Super becomes just 15% to 20% faster than 5700XT @1440p!
-Pascal becomes equal to Vega, the GTX 1080 and Vega 64 achieve equal results.
https://www.techspot.com/article/2382-halo-infinite-benchmark/
https://gamegpu.com/action-/-fps-/-tps/halo-infinite-test-gpu
It's a total mess! Though there are some constants, specifically @2160p: NVIDIA GPUs do better in all situations, Ampere closes the gap to RDNA2, or expands it's lead over RDNA2 depending on the scene, Turing expands it's lead over RDNA1 in all situations, and Pascal GPUs widen their distance over Vega GPUs in all situations. As AMD cards with 8GB seem to suffer a VRAM management issue that comparable NVIDIA GPUs don't suffer from.
All in all, it's a mess of a game, and the visuals don't justify the performance at all. The DX12 renderer comes with a wide variance of performance across different hardware. Which is disappointing to see in such a high profile game.