No DX12 Software is Suitable for Benchmarking *spawn*

Discussion in 'Architecture and Products' started by trinibwoy, Jun 3, 2016.

  1. Kaotik

    Kaotik Drunk Member
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    TPU never does, only AVG
     
  2. techuse

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  3. Scott_Arm

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  4. techuse

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  5. techuse

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  7. pharma

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    Crysis (2007) retro GPU/CPU test
    April 20, 2020
    [​IMG]
    https://gamegpu.com/action-/-fps-/-tps/crysis-2007-retro-test-gpu-cpu-2
     
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  8. pharma

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    Neon Noir Benchmarked: Crytek's Ray Tracing Benchmark Tool Tested
    June 30, 2020
    https://www.tweaktown.com/articles/...-ray-tracing-benchmark-tool-tested/index.html
     
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  9. pharma

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    Curious what existing tools or new tools will be used for next-gen GPU testing.

    TomsHardware - Tools of the trade
    Sept. 3, 2020

    https://www.tomshardware.com/features/gpu-benchmarks
     
  10. arandomguy

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    The power data logging aspect of FrameView is rather notable in my opinion if it's used to present power data in conjunction with performance data. If we're really interested about real efficiency, power consumption and to some extent utilization behavior that is the type of data needed.

    Currently with how power data is mostly tested and presented it's really just showing the behavior of the power governor and dynamic clocking mechanism of modern GPUs and CPUs.
     
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  11. CarstenS

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    I can throw in CapFrameX into this discussion, which is on Github and which also monitors various hardware-counters, including power (as reported by HWInfo I think): https://github.com/CXWorld/CapFrameX
     
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  12. pharma

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    How NVIDIA’s PCAT Is Changing The Way We Test Graphics Card Power
    September 8, 2020

    https://wccftech.com/how-nvidias-pcat-is-changing-the-way-we-test-graphics-card-power/
     
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  13. Kaotik

    Kaotik Drunk Member
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  14. Cyan

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  15. Silent_Buddha

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    Also would be fun to see 5870 era comparisons where Cypress XT obliterated everyone in perf/watt at the high end. Of course, perf/watt didn't become a "thing" to brag about until NV could finally beat AMD. :p

    Regards,
    SB
     
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  16. Scott_Arm

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    @DegustatoR I'm anxiously awaiting games with next-gen geometry pipelines.
     
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  17. Kaotik

    Kaotik Drunk Member
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  18. DegustatoR

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    Why is that?
     
  19. pjbliverpool

    pjbliverpool B3D Scallywag
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    Damn, Turing was a seriously forward looking architecture!

    Very curious to see how this will translate into gaming performance. The RDNA2 uplift should make it a no brainer for console devs and thus in theory we should see a lot of games using mesh shaders this generation.

    If I were a Turing owner right now I'd be pretty damn pleased. Almost as much as if I were an Ampere owner!
     
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