I'm nearly embarrassed by the great performance I have with my RX 480. I did not quite realize how much the rendering differences would make.
It is sweet as can be. Sorry to be a fangirl, but it is readily apparent to me.
What CPU do you have?
I'm nearly embarrassed by the great performance I have with my RX 480. I did not quite realize how much the rendering differences would make.
It is sweet as can be. Sorry to be a fangirl, but it is readily apparent to me.
You can't really do that, only by reverse engineering (capturing API calls for exemple) will let you see whether the engine is really making good use of the new API. (And knowing which patterns to expect to see/not to see.)If that's the case how would comparison's be made
So how would performance comparisons be performed against older API to confirm there has in fact been performance increases due to the newer API?
http://www.hardocp.com/article/2016...ivided_dx12_performance_review/8#.WC_tUCT63IUThe moral of the story here, from our findings is run this game in DX11, look past DX12 for now. DX12 provides no performance benefit at this time according to our testing. DX12 also offers no visual differences. DX12 also consumes more VRAM. The only potential benefit would have been performance, but apparently DX12 cannot provide that in this game. Whether you are running AMD, or NVIDIA, stick with DX11 in this game and you’ll be a happy camper.
http://www.guru3d.com/news-story/ea-our-games-are-developed-for-high-end-pcs.htmlIt remains an issues, game developers that think that console ports are an acceptable thing to bring towards the PC. EA is clearly taking another stance, the recent Battlefield 1 absolutely delivered on that front, being a proper PC gaming title.
EA on their end announced on a conference that their Games Are Developed for High-end PCs, and then are scaled backwards to consoles, as reported on pcgamer:
The same Battlefield 1 whichs latest patch lowered visual quality (and according to some, performance too)?EA: Our Games Are Developed for High-end PCs
http://www.guru3d.com/news-story/ea-our-games-are-developed-for-high-end-pcs.html
The same Battlefield 1 whichs latest patch lowered visual quality (and according to some, performance too)?
We take Gears of War 4, a new Windows 10 only game supporting DX12 natively and compare performance with seven video cards. We will find out which one provides the best experience at 4K, 1440p, and 1080p resolutions, and see how these compare to each other. We will also look specifically at the Async Compute feature.
No, both version are identical.Any real visual differences between the two?
All DX12 games are confirmed to have no IQ difference in DX11 mode, by both developers and inspection.Is that confirmed by developer or purely from visual inspection of screenshots?
http://www.dsogaming.com/editorial/...irectx-12-in-pc-gaming-was-it-worth-the-hype/However, as it turns out, things did not go as well as most PC gamers anticipated back in 2015. Like it or not, DX12 – in its current state – is not up to what we were expecting from a low-level API. In fact, DX12 is slower than DX11 in almost every game, without adding any new graphical effects (something that was happening in previous versions of DirectX that could somehow justify the performance differences).
Most of Mantle's benefits were achieved in CPU limited scenarios, people with dual core, low clocked CPUs, and at low details (which pushes the CPU harder). At max details, the impact was not as nuanced.Curious why Mantle saw performance gains across the board with nearly every game,