Wow, the Fury X just shit itself at 4K on Far Cry 4. That is... It's both sad and amazing at the same time.
I didn't know it was from extremetech and the graph itself only says "0.1% framerate" which isn't completely self-explanatory.That's what the extremetech-graph said, didn't it?
I couldn't care less about the redundant useless 3GB 1060, NVIDIA is moronic to use less VRAM with that GPU, which will only serve to hinder it further down the line, same thing that happened to their 3GB high-end Kepler cards, eventually leading to their shortened life span. Heck my old PC has the venerable 3GB 660Ti, sometimes it struggles with max textures @720p!I'm not trying to fault the 1060,
We seem to diverge here, I say there is a definitive VRAM limitation, just not at 4GB. GPUs with less than 4GB will suffer (like the 3GB 1060), while those with 4GB and more will most likely not. FuryX being hit that hard could be Geometry performance, bad drivers, or bad coding on the developer's part (It's a DX12 game after all, they are ALL plagued with this kind of issues).it's just the 3GB model provides an interesting correlation with a 6GB model. Same as the 470/480. Those are the obvious examples where the architecture is nearly identical with different memory capacities. .
Why in the frozen hell do people still use FPS instead of frame times ?!
The game was never designed as a true DX12 part, Microsoft forced them to port to DX12 to work with Win 10. Now that they are free from the shackles of a bogus DX12 implementation, performance seems to have returned to "proper" and adequate levels.It's kinda ridiculous that the game can be faster in DX11 vs DX12.
The game was never designed as a true DX12 part, Microsoft forced them to port to DX12 to work with Win 10. Now that they are free from the shackles of a bogus DX12 implementation, performance seems to have returned to "proper" and adequate levels.
It will be some time until we see true dx12 engines.
While I understand the technical limitations for Dx12 implementation on older versions of Windows
There really isn't. At least not for Windows 8, for example.
I like the idea of Vulkan ending up being more successful than DX12.
If only Valve got back to making games...
long term it's going to be contingent on Khronos maintaining enough control to not allow one or more IHVs from turning Vulkan into an extension shit show
Are you sure Khronos has that kind of authority?
When Epic starts including nvidia extensions in their Vulkan path for UE4, what can Khronos do?