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What I want to know is, will it be clocked at max speeds?
The problem that I see is that the Nintendo listed the PowerPC in Wii as a 90nm CPU and GL is a 130nm CPU, unless Nintendo has put money for reducing the space of the GL from 130 to 90nm I don´t understand how they can be the same processor and my confusion is greater when I remember that Iwata said that Nintendo didn´t make new factories for Wii components.
I'd missed that in all the 750GX/GL talk. I just thought perhaps Nintendo went with a 130nm chip. It says right on their webpage, though, that Broadway is made on a 90nm SOI process.The problem that I see is that the Nintendo listed the PowerPC in Wii as a 90nm CPU and GL is a 130nm CPU, unless Nintendo has put money for reducing the space of the GL from 130 to 90nm I don´t understand how they can be the same processor and my confusion is greater when I remember that Iwata said that Nintendo didn´t make new factories for Wii components.
I wonder if this isnt true (750GL based) as I remember that 1-2 months ago there is a rumor that the CPU would end up at 1.1Ghz?
is the 750GX comparable to a G5 at the same clock speed?
The 750GX/GL run at up to 1Ghz on 130nm, I'm sure they would surpass 1.1Ghz on 90nm. Though we haven't heard much to backup this 1.1Ghz rumour since it first came out so..
is the 750GX comparable to a G5 at the same clock speed?
alternatively, they may not be so interested in upping the clock as downing the wattage.
alternatively, they may not be so interested in upping the clock as downing the wattage.
Why use an old G3 series CPU instead of a G4e or G5 CPU ??
G4 was realease before Gamecube was release, and G5 was out there on 2003.
G4 basically is a G3 with Altivec vector units, but a G4e, with improved integer and floating point performance, deeper pipeline and instruction queues, would be hell of a great CPU for Wii.
Is it a matter of cost??
It's also a matter of power dissipation, size, complexity, ease of integration, convenience, and likely a host of other reasons
IBM used one of their own for PowerPC 970 only and they don´t have the tech for a VMX unit on G3 architecture.
G5 cannot be used in a little box
I know. But G4 at 0.20um is 80mm2 size, and sure it could be fitted in 40mm using 0.12 or 0.09um. Also it may not dissipate much more. These things also depend strongly on on-die cache size and frecuency.
Didn't G4 implement VMX/Altivec?? It had 3 Altivec vector units if I recall correctly.
Why?
What about Xenon and Cell ?? I'm sure they are big in size, and I don't think they consume little power
Sure, Sony and Microsoft are not looking for a small wattage-efficient system, but still...
That is a completely diferent thing, cell alone should cost more than the wii (all HW).
You get what you pay for and, truth be told, Cell is probably more powerfull than all of the Wii chips combined (in terms of theoretical FLOPS performance, anyway), and then some.
To me, the real letdown with the NWii was the CPU and GPU, both not much more powerfull than Gamecube, a 5-year old technology showcase...
Let's hope the gameplay makes up for it.
Heh, that's an interesting point, Cell probably could put out better graphics on its own (though you may have to cut out some filtering algorithms) then the entire wii system can do.