Ingenu said:Herm, what about existing weapons having flashlight integrated ?
That would be just fine IMO, you see what you target, or target what you see, as you prefer ^^
Good call, like the duck tape mod for Doom3.
Ingenu said:Herm, what about existing weapons having flashlight integrated ?
That would be just fine IMO, you see what you target, or target what you see, as you prefer ^^
Powderkeg said:Do you ever sit completely motionless, without adusting seating position, coughing, sneezing, turning to look at the phone or someone else who entered the room, scratching an itch, farting, burping, yawning, stretching,or any other body movements for hours on end?
I think you'll be quite surprised how much you move when you aren't concentrating on remaining prefectly still.
Powderkeg said:Irnoncally, fewer than 1% of the people who have shot a gun could classify as a marksman. Only about 10% of those people could qualify as a sniper.
The reason is as distance increases, so does the need to remain totally motionless while shooting, and few people can remain steady enough to get the job done. The majority of people couldn't hit a head-sized target from 100 yards without using some type of brace for the gun.
"Very little" is a relative term. With this, you'll either need to remain completely motionless, or they will have to adjust the sensitivity to filter out minor movements, which means it will be a sloppy controller when fine input is needed.
If you rest it in your lap, you can't move down or tilt.
1. Write your name holding a pencil in your fingers.
2. Now tape a pencil to your hand and write your name.
See a difference? The fingers are where the fine motor control is in the human animal, being controlled by muscles in the hand whose job is fine movement. Asking the entire hand to be that accurate is asking larger clumsier muscles in the forearm to try to do a task they are not suited for. The muscles in the forearm are meant for holding and manipulating larger objects (a club, a knife, an axe) and the application of power.
I applaud Nintendo for trying to innovate, but I've used the old Nintendo Power Glove and it was the most frustrating "controller" ever devised. Some of this is because it used older technology, which has hopefully been improved, but some of the frustration is based on human anatomy which has not and will not change. For some games, maybe you won't need much accuracy, but I assume most games will require some modicum of precision in your pointing, making the use of this controller an exercise in frustration.
If you've got to use BOTH hands to even get close to accurate aim, how are we supposed to also simultaneously press buttons, use the d-pad, the analog attachment, etc.?
I see some people still think high precision aiming will be possible with the Revolution's controller. Think back to any time you've seen someone use a laser pointer to give a presentation. Try as they might they will find it impossible to keep the red dot on a single point in space. Human muscles by nature are incapable of maintaining an exact position in space. This only gets worse as the muscle groups that you hope to use become larger (as they Revolution is doing by forcing your entire hand and arm to be precise). Not trying to be a party pooper, but I do see large problems with this. People think it's going to be so easy to just point at your tv and aim to shoot someone, but I'm afraid the reality is it will just turn into an annoying pain in the ass unless the thing your shooting at is enormous on the screen.
No, you are just lying. It's not a matter of how you hold the controller, it's a matter of physics.
Deadzones and fine movement are not compatible. Deadzones require you to overcompensate movement, which makes per-pixel precision nearly impossible.
I'm quite sure Nintendo will care if they find they are unable to sell the system do to a lack of 3rd party support, and if they fail to make a profit do to low sales and almost zero royalties.
lol...I just realized (if it hasn't been stated already), If they make some sort of light gun for a FPS things could get interesting. Imagine, with the advent of rumble technology, having the rumble give a sense of recoil when shooting off a gun (won't be as strong as a real gun, but enough to make you feel it). I would find that pretty cool..maybe in a house of the dead type of game or something. The applications for this controller (with its attachments) seem pretty high.
Geez dude, don't you think nintendo has thought about, investigated and researched these concerns already? You must not have very high regards of their engineers.
Are you trying to make things sound more difficult in regards to this new controller in an effort to bash it? Sure sounds like it buddy...
The GC controller-ports are nice, although I'm not certain they will be included in the final console, because they simply take up to much space and will make the machine tip over when upright in the stand.
You would also need to use your old wornout GC pads on the new console or buy new ones.
I find this argument absurd. Nintendo created the Power Glove. It didn't sell very well (that I recall) nor was it really heavily used, primarily because it was a poor controller. So why would you (not just you, but "you" in general) assume that Nintendo is going to create the exact same device with the exact same flaws?JarrodKing said:The fuel that drives my skepticism is my brother's old Power Glove and our experiences with it.
This is the worst bit of news. Who wants this sensor bar thing cluttering up your entertainment center? The Eye Toy was bad enough, and it was just a small thing. Now i have a whole bar (about 1 foot long i believe he said?) sitting above or below my TV. Yuk.c_k_i_t said:Info summary:
Apparently the Revo Controller uses Bluetooth technology to communicates with the "sensor bar" which you put above or below the TV.
There are an equal number of people on here that are ready to throw all scientific and previous gaming experience out the window and believe and follow Nintendo's PR department anywhere and everywhere on this subject. Come on! One video is just actors holding the controller with no screen shown and sound effects added!!! My God, they could be holding a rubber chicken or a flashlight and the video would be exactly the same. I am not trying to be pessimistic. I'm just trying to use logic and reason to look at what they are saying will happen. Nintendo can technologically innovate all they want, but some basics physics and human anatomy problems cannot be glossed over so easily and should be discussed on this technical forum, I would hope. It should be debated just like a company's dubious new video card claims would be.
The IGN report that says they needed to use two hands gives credence to a view that maybe this isn't the panacea for all game control that the rabid fans are trying to make it.
I think this product will work great for large movements, like whether you are slashing your arm in a sword-swinging type motion or detecting large turns. But it is fine movement and precision, which contrary to what you say uCOM-4, should be needed in nearly any quality game, which I am unsure of with this controller. Simply making Mario walk and stop before a hole and fight enemies would take very fine precision that may not be possible from an unsupported human hand and this controller, without mushy response and wide auto-aiming type features. If fine control is not required by the game, then I'm afraid we are going down the road to "Dragon's Lair" type games which more closely resemble movies than games. I think consumers prefer games where the character motions precisely reflect what they are doing with their controllers. I think this is a large source of our immersion in the game.
The fuel that drives my skepticism is my brother's old Power Glove and our experiences with it. You can say this is very different and you are right, but there are many, many similarities. Using the Glove, we finally had to come to the sad conclusion that just because you COULD control Mario with it didn't mean it was fun. It took 100% concentration on the interface at all times. We wanted it to be great- it was marketed that way and the Nintendo movie "The Wizard" showed it as being that way. But it just wasn't fun. Why would you want to control Mario with your arm? What was fun about Mario was the game itself, the running, the jumping, etc. all based on the split second accuracy and precision granted by the controller. The only thing we eventually ever used on the glove was the functioning controller Nintendo stuck on top of it. Putting up with the delays and imprecision in the glove became too much trouble. That's my point; I just hope the use of the new Revolution's controller doesn't become such a hassle that people just don't play Nintendo games anymore at all or worse yet, we have games such as the Glove's Super Glove Ball, which are made specifically for the controller and utterly insipid.
So, you're questioning the precision possible with this device?JarrodKing said:There are an equal number of people on here that are ready to throw all scientific and previous gaming experience out the window and believe and follow Nintendo's PR department anywhere and everywhere on this subject. Come on! One video is just actors holding the controller with no screen shown and sound effects added!!! My God, they could be holding a rubber chicken or a flashlight and the video would be exactly the same. I am not trying to be pessimistic. I'm just trying to use logic and reason to look at what they are saying will happen. Nintendo can technologically innovate all they want, but some basics physics and human anatomy problems cannot be glossed over so easily and should be discussed on this technical forum, I would hope. It should be debated just like a company's dubious new video card claims would be.
The IGN report that says they needed to use two hands gives credence to a view that maybe this isn't the panacea for all game control that the rabid fans are trying to make it. I think this product will work great for large movements, like whether you are slashing your arm in a sword-swinging type motion or detecting large turns. But it is fine movement and precision, which contrary to what you say uCOM-4, should be needed in nearly any quality game, which I am unsure of with this controller. Simply making Mario walk and stop before a hole and fight enemies would take very fine precision that may not be possible from an unsupported human hand and this controller, without mushy response and wide auto-aiming type features. If fine control is not required by the game, then I'm afraid we are going down the road to "Dragon's Lair" type games which more closely resemble movies than games. I think consumers prefer games where the character motions precisely reflect what they are doing with their controllers. I think this is a large source of our immersion in the game.
Sometimes I think some of these positive-without-any-hesitation type comments have to be from Nintendo PR employees' astroturfing efforts here and elsewhere. I mean it doesn't mean I hate Nintendo to just simply ask reasonable, scientific questions.
The fuel that drives my skepticism is my brother's old Power Glove and our experiences with it. You can say this is very different and you are right, but there are many, many similarities. Using the Glove, we finally had to come to the sad conclusion that just because you COULD control Mario with it didn't mean it was fun. It took 100% concentration on the interface at all times. We wanted it to be great- it was marketed that way and the Nintendo movie "The Wizard" showed it as being that way. But it just wasn't fun. Why would you want to control Mario with your arm? What was fun about Mario was the game itself, the running, the jumping, etc. all based on the split second accuracy and precision granted by the controller. The only thing we eventually ever used on the glove was the functioning controller Nintendo stuck on top of it. Putting up with the delays and imprecision in the glove became too much trouble. That's my point; I just hope the use of the new Revolution's controller doesn't become such a hassle that people just don't play Nintendo games anymore at all or worse yet, we have games such as the Glove's Super Glove Ball, which are made specifically for the controller and utterly insipid.
I do hope I'm wrong on some of these points and the controller works perfectly. Gaming could use new life; the games are becoming repetitive. Let us hope that the end result is more and exciting new gaming types, not just an old dusty Revolution in the closet next to our Power Glove.
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<img src="http://en.wikipedia.org/wiki/Imageowerglovead.jpg" border="0" alt="" />
<img src="http://en.wikipedia.org/wiki/Image:Supergloveball.GIF" border="0" alt="" />
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Just on that one point. That was most likley due to a lack of familiarity. If you remember the Ultra64 controller, people initally had problems with Mario 64 at trade shows (running off cliffs and bumping into walls). So I have no doubt over time you get better with it. In anycase traditional games will just use the traditional controller.JarrodKing said:The IGN report that says they needed to use two hands gives credence to a view that maybe this isn't the panacea for all game control that the rabid fans are trying to make it.
Sis said:This is the worst bit of news. Who wants this sensor bar thing cluttering up your entertainment center? The Eye Toy was bad enough, and it was just a small thing. Now i have a whole bar (about 1 foot long i believe he said?) sitting above or below my TV. Yuk.
What's really bad is if it's too ugly my significant other will complain and then I'll have to put it away after every use...
.Sis
Powderkeg said:Is the sensor bar wired, or wireless?
If it's wired, how long are the wires?
If it's wireless, what kind of batteries does it use, and how often do they have to be replaced?
How large are the sensors?
How do you mount them if you have a flat panel TV mounted on the wall? What if you use a projector?
How sturdy are they? Do I have to worry about my 4 year old ripping them out and crushing them?
How much do they cost to replace?
How hard are they to install or remove? After all, I may want to take this to a family members house so I can show it to their kids while visiting on vacation.
hupfinsgack said:they 're freaking reflectors, nothing more, quit trashing...
www.gamesradar.com said:How is movement of the controller detected?
We use Bluetooth technology to communicate between the controller and what we call a 'sensor bar', which has two little sensors on it that are maybe a foot apart. These sensors can be detached from the bar and they can be above the TV or below the TV - it doesn't really matter.
There's really no set-up other than just putting the bar by the TV. There's no calibration for size or type of TV or anything like that.
Kalin said:This should answer some of your questions:
Taken from and interview with Nintendo's head of European marketing:
http://www.gamesradar.com/news/default.asp?pagetypeid=2&articleid=37344&subsectionid=2504
Edit: ops, that was posted already. I just wonder why do some people NEVER read the actual info posted around. Ignorance-on-purpose doesn't help much proving a point.
Nintendo specifically wants to keep quiet any games played with the controller, because I think they feel it will put the focus on the games and they would rather have the focus on the control interface.Squeak said:Is there any movies of the controller actually being used with a screen? I think I saw mentioning about videos of the demos the IGN guys tried.