Nintendo Conference 2010

Iwata mentioned that they do have online gaming ideas. They are also debating internally whether to charge for the online service or to keep it free.

I think in US, it's more interesting to see if they can work with 3G.
 
It boggles my mind how people can still say this with unshrinking authority. Gaming revenue generated on idevices is still at utterly inconsequential levels in the grand scheme of things. Absolutte unit sales may be reaching impressive levels now but when most titles sell for less than a dollar it really doesn't count for much in the grand scheme of things.

Apple also need to develop a portable that can last for more than 3 hours in 3D games before they can be taken seriously in this market.

Funny because I was talking about price - and experience (because that's inherently relative to what we perceive as value):

For 250-300 USD you can either get a device with one of the best mobile user experiences out there on most applications, is a great media player with great internet and videoconfrencing capabilities/potential, decent recording capabilities and much more defined by third-party software.

Or... you can spend that same amount on a device that does gaming in 3D! That absolutely pales in comparison on everything else, but it's okay since 3D gaming battery life is the obvious tantamount to a platform's gaming worth /s/

Western publishing houses have been really lukewarm on the 3DS- complete lack of original franchises and a heavy focus on rehashes. The analog nub is just not worth the extra $20-25 in most cases, especially when it comes to indie devs or even accomplished houses trying to minimize initial investment (see below)

The iDevices are disruptive to mobile gaming as mobile gaming never really deserved to charge that much for its worth- especially when programming for such platforms was never commoditized. Publisher cost and marketing in mainstream media is also needed as it's just so hard to go viral on a non-ubiquitous device. iOS? OpenGL + Obj-C, middleware, assuredly better documentation = much better flexibility, more creative risk, less repercussions. Which means great games for cheap. Geometry Wars on iOS for $5, or DS for $30?


Nintendo would gain more by pricing the 3DS so high, but the end result means that most devs and partners would stay away from the platform or innovation for the masses on the platform until critical mass is achieved. And this is a better-case scenario where the provervial 7-inch iPad doesn't release for $400 or $300.
 
lol you are trying to argue having dedicated gaming buttons is useless? It's a fact that a system like the DS, PSP etc is just far, far, far better for gaming than a touchscreen phone/mp3 player is. Things like internet etc are really nice but I don't care. I already got a phone that does all those things so I don't need another device that does the same. However my phone, or your iPod isn't perfect at mobile gaming. The 3DS is.

So either you spend 300 dollars on a half assed mobile gaming with just for some extra functions that your phone already has or you spend 300 dollars on a kick ass mobile gaming device and don't care about the other functions you don't have because your phone already has them anyway.

See? Really easy choice if your interrest in mobile gaming goes a bit further than just booting doodle fucking jump for 5 minutes when you are bored.

You talk about iSomething games disrupting mobile gaming. Well, just for fun name 1 game that sold like 4 million copies for 40+ dollars in 2 weeks time like Pokemon black/white just did in Japan.
 
Or... you can spend that same amount on a device that does gaming in 3D! That absolutely pales in comparison on everything else, but it's okay since 3D gaming battery life is the obvious tantamount to a platform's gaming worth /s/
.

Not everyone wants nor needs an extra convergence device. If someone wants a system for portable gaming then the 3DS is clearly the superior choice. Underestimate the importance of battery life for a portable gaming machine at your peril, doing just that was the ultimate downfall of Atari, SEGA, Nokia and Sony. There's more to it than just battery life and stereo 3D though (though to downplay the importance of either of those is simply ludicrous) and to pretend otherwise is to be deliberately obtuse. The 3DS has buttons, a dpad and an analog stick, now call me a traditionalist but having access to them tends to be important for all but the most casual of gaming genres. Touch screen and motion controls can be nice but the difference with the 3DS is that it offers those options in addition to traditional controls so that everything controls fantastically on it, you don't have to resort to gimped gameplay or completely rework the game in order for a game to play well on the device.

The iOS has proven that it simply can't support games that are price at $10 or above. Now, this might change but it is the reality of that market right now and has been for quite a while now, and that has huge consequences for the sort of support the platform gets. You'll never be able to play a full mainline Dragon Quest, Resident Evil, Kingdom Hearts, Pokemon or MGS title on your iPod, the realities of the marketplace completely prevent it.

Oh, and there's the small matter of Nintendo software. Having Pokemon, Super Mario Bros, Nintendogs, Zelda and Mario Kart exclusive to Nintendo handhelds is kind of a big deal.

For someone who wants a device to play games on the go all of this stuff is a big deal. Sure the iPod may offer a better browsing experience but then you need to be within range of a wifi hotspot to utilise that functionality which severely limits the usefulness of such functionality.

P.S. Its not going to be $300 in the US, this announcement just guaranteed that. $250 looks the most likely at this point (which I admit is overpriced for a dedicated gaming portable) but $200 could still be possible in the US if they ditch the SD card, charging cradle and 5 game pack in.
 
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Ok thanks, so it's the same as the DSi but with proprietary hotspots capabilities. Not as bad as I thought but not good either.
 
Funny because I was talking about price - and experience (because that's inherently relative to what we perceive as value):

For 250-300 USD you can either get a device with one of the best mobile user experiences out there on most applications, is a great media player with great internet and videoconfrencing capabilities/potential, decent recording capabilities and much more defined by third-party software.
The only problem with this device is that it has a primary function. Phone calls / text messages. Everything else you list directly hampers its ability to do its primary functions. What good is the best mobile user experience ever if the device is out of power ?

Or... you can spend that same amount on a device that does gaming in 3D! That absolutely pales in comparison on everything else, but it's okay since 3D gaming battery life is the obvious tantamount to a platform's gaming worth /s/

Except when gaming on this device my phone will not loose its charge and will not go from lasting all day to lasting a couple of hours. Its a trade off and dedicated gaming device makes sense for all but the most casual happenings.

Western publishing houses have been really lukewarm on the 3DS- complete lack of original franchises and a heavy focus on rehashes. The analog nub is just not worth the extra $20-25 in most cases, especially when it comes to indie devs or even accomplished houses trying to minimize initial investment (see below)
How are they luke warm on a device that until yesterday had no release date and isn't coming out till next spring ?


The iDevices are disruptive to mobile gaming as mobile gaming never really deserved to charge that much for its worth- especially when programming for such platforms was never commoditized. Publisher cost and marketing in mainstream media is also needed as it's just so hard to go viral on a non-ubiquitous device. iOS? OpenGL + Obj-C, middleware, assuredly better documentation = much better flexibility, more creative risk, less repercussions. Which means great games for cheap. Geometry Wars on iOS for $5, or DS for $30?

THe problem is that IOS games aren't selling and developers are complaining about the race to the bottom pricing that the app store allows and that fact that if one game becomes popular within weeks there are dozens of clones that are free or go for dirt cheap

Nintendo would gain more by pricing the 3DS so high, but the end result means that most devs and partners would stay away from the platform or innovation for the masses on the platform until critical mass is achieved. And this is a better-case scenario where the provervial 7-inch iPad doesn't release for $400 or $300.
Except I'm not going to carry a 7 inch ipad with me on the bus to work . A 3DS will fit in my pocket most likely and i can take it out when I please , the Ipad may be great in my house or on vacation , but it surely isn't going to come on the road with me. Even my Nook doesn't come out with me to much because of its size.
 
Blast. February? So that means I won't be getting one until I get back from my next work trip to Japan. So sometime in May. :( I could get the JP version, but I prefer English menus. Blast, was hoping to get one before my trip there. Ah well. :)

I wonder what resolution the camera will be? 3D photo's will be interesting.

And given the choice between this and an iPod touch for gaming? That's a no brainer for me and just about everyone I know. Especially parents who might pick one up for their children.

Regards,
SB
 
Blast. February? So that means I won't be getting one until I get back from my next work trip to Japan. So sometime in May. :( I could get the JP version, but I prefer English menus. Blast, was hoping to get one before my trip there. Ah well. :)

I wonder what resolution the camera will be? 3D photo's will be interesting.

And given the choice between this and an iPod touch for gaming? That's a no brainer for me and just about everyone I know. Especially parents who might pick one up for their children.

Regards,
SB

All three cameras are 640x480 iirc. Obviously not great but since the 3DS is the only device that ~99% of people will be able to view them on and its resultion is lower than that, its seems like a none issue for the most part. If the cameras can take a fairly decent picture, the lowered resolution shouldn't matter too much. How well they deal with low light conditions, how well they they autofocus, whether they get the gamma right and how lag prone they are should all be more important than their actual resolution if most pictures are to be viewed on the 3DS display anyway.


I personally think this is going to be a big selling point, its absolutely the first affordable consumer device to offer this functionality and its a genuinely cool novelty. Obviously when your average smartphone has the functionality in 2-3 years it'll count for little but for that initial 12-18 month period it should be a real point of differentiation. I'm certainly looking forward to messing around with it.
 
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You can't blame nintendo for US currency being worth about as much as toilet paper.

Fiat currency by the corrupt federal reserve banking cartel is to blame. Thank you David Rockefeller.

Do you think the 3DS will port games that Wii cannot get because of publishers not wanting to risk on the Wii platform?
 
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