Nintendo and volumetric rendering.

Qroach said:
This is one of my favourite games all time as well. Infact, i'm good friends with the lead game designer (he works in BC now and got married. he sent me the crazy video clip of his wedding proposal. it was pretty cool...). I never did get around to finishing it though and I also wish it had a high res patch.

Sorry, off topic, but did you ever chat with him about what happened with Outcast 2, I know this was pretty much a shock to people when it was canned. I remember seeing those PS2 screens and not believing they were comming from a PS2 at the time.
 
Qroach said:
This is one of my favourite games all time as well. Infact, i'm good friends with the lead game designer (he works in BC now and got married. he sent me the crazy video clip of his wedding proposal. it was pretty cool...). I never did get around to finishing it though and I also wish it had a high res patch.

Wow, cool.

It was really sad that they didn't continue on Outcast 2. Had it been a PS2 exclusive that would have sold the console for me. Do you have nay idea if there is ever a chance of seing that game. Who owns the IP. Actually instead of a high res patch for the original game it would be so cool to see the original one being remade for the the new gen of consoles.

The "only" thing that needs to be done is remodel everything and it is done. The gameplay mechanistics, game structure and everything else is there all ready, so it would be more or less just graphical work that needs to be doen. Because truth be told I don't think that the gameplay and everything else would feel at all old or something like that. In that regard I don't think the game has aged at all. One can dream, not?:cry: ...
 
Never heard of it, but these pics do look good...
http://www.gamespot.com/ps2/action/outcast2thelostparadise/screenindex.html

outcast_screen003.jpg


There's a degree of pixelisation, but also a lack of angles, and busy screens with groovy lighting. Makes you wonder where things would have led had the developer kept going.

Edit : Do we know what's Voxels and what's polys? Is it just the lumpy terrain that's voxels and all the characers and foliage are standard triangle fare?
 
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Voxels are more expensive from a calculations point of view, the most complex scenes require more RAM and solid state stockage (And therefore bandwidth to tranfer the data between the two) and, of course, Voxels have a lot worse image quality throughput.

And, I agree with the praise Outcast received in this thread!
 
_phil_ said:
Caviar voxel demo 1999 (?)

actually it was 1997.By animatek.You won't find much anymore on the internet ,now.
there was a nice demo ,too. BTW ,no voxels in outcast 2.
 
Shifty Geezer said:
Edit : Do we know what's Voxels and what's polys? Is it just the lumpy terrain that's voxels and all the characers and foliage are standard triangle fare?

Outcast 2 was going to use only polys. The reason they went with voxels the first time around was that polys wouldn't be able to do what they wanted at that point in time...
 
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