Just a few minuts ago I remembered the famous patent of the volumetric rendering graphics that a lot of people without technical knowledge said that was a new form of making graphics when the patent was talking about the voxels.
Is possible to make a GPU around the Voxel+Shading and adapting it for this type of rendering, the vertex program isn´t a problem but for the rasterizer, fragment program and the memory is a problem because you need an huge performance for making graphics at real time.
Knowing that 0 games on the Gamecube haven´t used this type of graphics (Voxel+Shader) is possible that Hollywood could be a Voxel+Shader programmable graphics processor.
The question for making this possible is: how many power is needed?
Is possible to make a GPU around the Voxel+Shading and adapting it for this type of rendering, the vertex program isn´t a problem but for the rasterizer, fragment program and the memory is a problem because you need an huge performance for making graphics at real time.
Knowing that 0 games on the Gamecube haven´t used this type of graphics (Voxel+Shader) is possible that Hollywood could be a Voxel+Shader programmable graphics processor.
The question for making this possible is: how many power is needed?