Megadrive1988
Veteran
I'd like to see a X360 Dinosour Planet game, like before the Nintendo64/Gamecube version became StarFox Adventures. I feel with more time, a truly classic game could be made from the forefather of SFA.
scooby_dooby said:Kameo has excellent gameplay, I don't know what you're talking about. PD0 is also a fun game once you get over the GFX.
Don't know how you can say that when rare still relies on creating difficulty through player frustration - a gameplay concept that ought to have been extinct at the end of the 80s. I'm not calling any game's gameplay "excellent" when it has as stupid boss battles as in kameo.scooby_dooby said:Kameo has excellent gameplay
Guden Oden said:Don't know how you can say that when rare still relies on creating difficulty through player frustration - a gameplay concept that ought to have been extinct at the end of the 80s. I'm not calling any game's gameplay "excellent" when it has as stupid boss battles as in kameo.
Yes I mean they even have their cg-source material as a last resource, and square-enix was able to adapt a model from such material in under 2 months(with obviously just a couple of guys working on it, don't remember the exact number, or if it was given, though.) for realtime applications.Dr. Nick said:I still find it puzzling that they didn't make a higher polygon model of Kameo. Seeing those polygon edges on her at the start up screen was kind of surprising.
We had a test running with a 100,000 particles being computed purely on the GPU, no CPU intervention at all. Now the Xbox 1 could do that but on the 360 they all react to the player and hit the floor and are lit, then we tried more, lots more! How about 1 milion?
Lysander said:physics without cpu, this is so cool
Guden Oden said:Don't know how you can say that when rare still relies on creating difficulty through player frustration - a gameplay concept that ought to have been extinct at the end of the 80s. I'm not calling any game's gameplay "excellent" when it has as stupid boss battles as in kameo.
Ingenu said:Kameo is just fine, but PD0 (besides multi player) is bad.
So as you see opinions varies rather widely about how good RARE is nowadays...
Guden Oden said:Don't know how you can say that when rare still relies on creating difficulty through player frustration - a gameplay concept that ought to have been extinct at the end of the 80s. I'm not calling any game's gameplay "excellent" when it has as stupid boss battles as in kameo.
Dr.Nick said:I still find it puzzling that they didn't make a higher polygon model of Kameo. Seeing those polygon edges on her at the start up screen was kind of surprising.
zidane1strife said:Yes I mean they even have their cg-source material as a last resource, and square-enix was able to adapt a model from such material in under 2 months(with obviously just a couple of guys working on it, don't remember the exact number, or if it was given, though.) for realtime applications.
Hmmm, I've a bit more malice than you. I've a feeling that either it's tougher to dev. for or something else. Kameo runs at 30fps, iirc, and most models are seriously lacking in the poly dept(note: with regards to nextgen expectations), and it's in things like the overall roundness, I think even in cutscenes, which should not be that hard to model(using that subdivision gphx technique and some tweaking, though I'm not familiar with it or its use, so I dunnoh.). Square-enix, as stated managed to get a 60fps realtime cutscene out of cg source models in about two months(meaning the models obviously took less than that to adapt for realtime use), with just a couple guys doing a simple demo, not a full blown large dev. team.expletive said:I'm sure poly counts of the various characters was somethign they spec'd out early on and without the benefit of final hardware. Judging from the devs comments, they probably underestimated what they *could* do in terms of poly counts and even if it took 'best case' 2 months to change them, thats still way too long when you think about when they received the final hardware.
scooby_dooby said:I have many friends come over and say PD0 is fun as hell. They call it ugly, but it's a fun game. I agree, at first I hated it and wanted to return it but as soon as I stopped taking it seriously, I had fun.