There is indeed, and I've given it a go. A part of me would like to play an epic story game, but the demo turned me off in the end. Why are all JRPG's the same? You know exactly how it'll play, and I don't see the difference between this game, Dragon's Quest, Rogue Galaxy, etc. They're all variations on the same theme. I suppose it's the genre playing to genre stereotypes, like FPS shooters all having the same style and core mechanics etc., but I feel they have a little more variety. Every JRPG I've ever played has HP and MP, and the MP runs out after using a few skills and you live without it until you get to the next checkpoint where everything's restored. Every single one.
That is, JRPG gameplay is -
Move on the world map a bit
Random encounter with some few seconds of visual effect transition to the battle
Setup with the same old team selection
Lots of numbers
End of round, pause for scores showing how much XP and gold you got
Back to world map
A western take on the same idea would have the encounters in the world, that you wander round and fight dynamically. Gold and XP is just added without needing an obtrusive battle recap screen. The JRPG approach is so damned
sllooooowwwwwwww and repetitious. And by repetitious, of course all games are. A DnD game has an encounter with two kobolds, and encounter with three kobolds, and encounter with a goblin and a kobold, etc. But each DnD encounter is over and done with, and they flow together as one experience. JRPGs are broken up into individual encounters, underlining how it's fight after fight against one or two critters. Coupled with clumsy interfaces, so to block you have to cancel your current action and then scroll through the list of possible actions, which varies between characters, until you find Block/Evade. None of these games seem to risk innovation. Like "let's scrap the MP refresh at checkpoint idea and have it accumulate on kills" or "let's have MP regenerate over time". "Let's map skills to face buttons for real-time actions without wading through menus".
I would have really liked to play this, but I saw myself off JRPGs with PS2, and this just reminded me why. I want to see the story and ideas (summons and parties) and art and craft of a top JRPG like this coupled with a western game mechanic that removes all the padding and grind and awkward interfaces stuck in legacy 8-bit thinking.
Still, the demo
was pretty.