ngage 2 on the horizon

The enthusiast gamer is a small portion of the total userbase, and they'd be willing to buy multiple platforms for their games anyway since they have an avid interest in the hobby.
 
amk said:
As I'm sure you know, the vanilla OMAP2420 has an ARM11@330MHz, MBX+VGP@50MHz and DSP@220MHz. Possibly this was just the configuration first demoed. OTOH the OMAP2420 product bulletin on the TI site states ARM11 at up to 1GHz, and of course there have been rumours of MBX+VGP@200MHz, giving AFAICS double the raw fill rate of Dreamcast - although I have to wonder what a handheld would do with such fill rate.

AFAIK devboards had MBX@~50+MHz; final versions of that MBX@130nm should be at ~80+MHz. The 200MHz MBX you're refering to should on 90nm.

What it would do with all the fillrate? One idea would be to have 4xAA constantly enabled; since it's a combination of 2xMSAA + 2xSSAA, it'll still have a theoretical maximum 100MPixels/s * X overdraw of effective fillrate available.
 
If they already have a PSP, do they want to spend the extra money on that gaming phone, or buy a cheaper one that does the same thing but with a smaller screen?
i picked up my ngage qd a couple of months after my psp because i wanted a nice, fully featured smartphone that would also play some games. for a bit of history on me, though, i already owned a "taco" style ngage, and would have activated it, but it's service provider locked for any data coverage (i can use my qd's sim card in it and get vioce, but sometimes i need the 'net).

What it would do with all the fillrate? One idea would be to have 4xAA constantly enabled; since it's a combination of 2xMSAA + 2xSSAA, it'll still have a theoretical maximum 100MPixels/s * X overdraw of effective fillrate available.
in the mobile sector fillrate is still king. with such a small target resolution and such high relative fillrate you could pull off pretty much any graphical trick in the book.
 
PowerVR racer is still just a techdemo and not a full interactive game, but it contains over 25k Tris/s and MBX@50MHz was running it with 4xFSAA enabled with peaks in between 45 and 175Hz.
 
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