NextGen Audio: Tempest Engine, Project Acoustics, Windows Sonic, Dolby Atmos, DTS X

Discussion in 'Console Technology' started by MistaPi, Apr 9, 2020.

  1. chris1515

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    https://twistedvoxel.com/sie-bend-s...nematic-quality-facial-animation-3d-audio-mp/

    Next SIE Bend game (Days Gone 2?) will have 3d audio support.

     
  2. PSman1700

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    That's a guarantee? These consoles fitted with 3d audio hardware then they better make use of it :)
     
  3. chris1515

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    SIE bend Job offer

     
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  4. PSman1700

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    Yes i assumed games are actually going to use 3d audio now that consoles have the hardware for it :p
     
  5. TheAlSpark

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    Hm.

    UE4.25


     
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  6. Arwin

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    Actually doesn’t the PS5 controller have two mics?
     
  7. BRiT

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    Wasn't that 2 turntables and a microphone?
     
  8. disco_

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    3 mic array IIRC.
     
  9. Frenetic Pony

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    Kinda weird that they're offering unless they're switching audio engines. UE4's new high end audio engine does pretty well for itself, and I'd hardly be surprised if it got Tempest support in decent time.
     
  10. Scott_Arm

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    guaranteed it has support.
     
  11. Scott_Arm

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    UE 4.25 ambisonics

     
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  12. Shifty Geezer

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    Decent quality version:



    Very impressive.
     
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  13. Ike Turner

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    I mean... it's not like this is some ground breaking stuff that isn't already available (even in UE4..)
    https://valvesoftware.github.io/steam-audio/
    Epic are just implementing their own native version in the engine & pimping it as the second coming of Obi Wan as they always do..
     
    #153 Ike Turner, Jun 18, 2020
    Last edited: Jun 18, 2020
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  14. TheAlSpark

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    Does that make it unrealistic
     
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  15. Shifty Geezer

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    I guess we should ignore it. Also, we should ignore the recent talk about Oodle RDO compression because RDO compression is years old. And we shouldn't really talk about SSDs in the consoles because SSDs aren't anything new.

    Heck, consoles have been around for decades. I guess we should just wrap this forum up then. Thanks for coming everyone!
     
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  16. BRiT

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    That's a bold strategy...
     
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  17. Ike Turner

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    Nah.."we" should just stop blindly parroting PR material without putting such PR material into context...
     
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  18. Shifty Geezer

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    It's just an example of an update to UE, one of the most popular engines out there, introducing a new audio feature to the engine, posted in a thread about improving game audio. No-one's claimed it's new or better than anything done before or unique to UE, so what exactly is the problem with it? What should have happened?

    1) Epic add the feature and don't tell anyone
    2) Epic announce it but it's not shared on B3D
    3) Epic announce it and it's shared in a next-gen audio thread on B3D
    4) Epic announce it and it's shared in a next-gen audio thread on B3D but only with accompanying links to all prior art to show it's just a case of Epic doing what everyone else is doing who themselves were just implementing ideas going back into the 60s or whenever?

    :???:
     
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  19. ToTTenTranz

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    To be fair, we're seeing hardware implementation of RDO with practical examples only now.
    We've had convolution reverb in games, using dedicated hardware, for over 20 years now.

    Still, it's great that devs are finally looking at audio as an important part of the immersion experience. For the last 10-15 years I've been hearing "who cares I use TV speakers lulz". Hopefully this will change.
     
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  20. Allandor

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    Had any game (non-kinect-game) used the shape chip in the xbox one for anything?

    The big problem for "good audio" in a game still is the TV. In 90% of cases audio goes through tiny TV speakers. In some better cases it is an soundbar, some users might use heaphones and a really really tiny fraction of users use 5.1+ sound systems. I really still don't see how audio should get improved if most users just don't notice it. For the developer it is more or less just a waste of time if it isn't part of the engine he/she uses.

    Well the hardware for 3d positional audio is part of consoles since .... well it old.
    If I remember correctly even the original xbox had an audio chips that supported 3d positional audio (PS3 and xbox 360 had one, too).
    But that even died on PC. Still have my x-fi here, but no longer in my computer because of driver issues and .. well the chip is really not used anymore by anything.
     
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