NextGen Audio: Tempest Engine, Project Acoustics, Windows Sonic, Dolby Atmos, DTS X

Do we need any advanced headsets to get proper 3D or does any headphone plugged on the controller work for PS5?
 
Do we need any advanced headsets to get proper 3D or does any headphone plugged on the controller work for PS5?
Any regular headset should work. As far as the headset is concerned it's just a stereo signal.
 
What PS5 games are you playing with amazing audio? Is there anything cross-plat to compare? @Dictator DF could maybe do an audio special?

Those who have stood out the most are tsushima and metro exodus, both next gen versions. In tsushima it felt like a was in a storm when it was that kind of weather in the game. I didt play much of metro exodus, but the audio in the first level i the sewers had me on the edge on my seat. I dont know if these games have better audio, or if its just that the audio and environments are more effectful.

Yeah, I would love to see Digital Foundry do an audio special, comparing these two. Would be great if they did one about 30 fps gaming as well.
 
How does the 3D headphone sound on the two system compare? I have been totaly blown away by the PS5 sound but not by the XSXs, that can be due to the different games I have played on them.
Are they basically the same, or does the PS5 have a clear advantage
Read all the previous posts (of the topic your post was moved into) to get more details and all prior discussion.
 
In theory, gameplay videos should include the same audio as PS5 played directly. Can anyone confirm this playing YT vids of games they know? A quick investigation suggests this is the case, giving anyone a chance to try out PS5 audio.
 
For me the best 3d audio example is still Returnal. With it supposedly coming sooner or later to PC it should make a great comparison target.

If they implement Atmos in the PC version, which I doubt will happen.

Atmos still sounds better without game support of course but I doubt it will hold up against the PS5 audio without that proper support.
 
You boys want to experience audio than go an play FEAR on a proper retro PC with EAX Advanced HD enabled and some headphones - It'll blow your mind!

Playing a lot games on my Windows XP rig really does highlight how far back we regressed in terms of game audio when Microsoft decided to rip the HAL away for Windows Vista.
 
Playing a lot games on my Windows XP rig really does highlight how far back we regressed in terms of game audio when Microsoft decided to rip the HAL away for Windows Vista.

Maybe things would be different were Creative SoundBlaster drivers not responsible for a large portion of all windows crashes. That's one reason Microsoft ripped away HAL, to provide greater stability. There was OpenAL that should have replaced HAL, but it didn't go anywhere. If one really wanted to push audio back then, they had options. Creative simply didn't want to after they cornered the audio gaming market.
 
Maybe things would be different were Creative SoundBlaster drivers not responsible for a large portion of all windows crashes.

Never heard that before and something I've never experienced.

Never seen people talk about that in any of the retro PC gaming groups I'm a member of on Facebook too.
 
Never heard that before and something I've never experienced.

Never seen people talk about that in any of the retro PC gaming groups I'm a member of on Facebook too.

You're new to B3D then. Here's a thread revisiting the death of pc audio from 2017 where we talked about it. Unfortunately the source material with the statistics isn't showing up for searches now. Probably disappeared off the internet now. Instead of "large portion" I should have said "significant".

 
Maybe things would be different were Creative SoundBlaster drivers not responsible for a large portion of all windows crashes. That's one reason Microsoft ripped away HAL, to provide greater stability. There was OpenAL that should have replaced HAL, but it didn't go anywhere. If one really wanted to push audio back then, they had options. Creative simply didn't want to after they cornered the audio gaming market.

It also didn't help that EAX started out with free open licensing (thus even integrated MB audio could and did implement support for it) and later versions made it proprietary to Creative Labs products unless you wanted to pay a hefty licensing fee. Support for EAX rapidly started to disappear after that.

That basically sounded the death knell for it even before MS removed HAL support.

Regards,
SB
 
So its worth getting the atmos license?
imho it is. I have it since it was launched and also got DTS: X. Dolby Atmos doesn't only include Dolby Atmos for Headphones now, it also features Dolby Atmos for external (5.1, 7.1, soundbards) or TV/monitor speakers included with the app via HDMI/Displayport.
 
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