Some interesting info
http://pc.ign.com/articles/388/388066p3.html
http://pc.ign.com/articles/388/388066p3.html
DaveBaumann said:(I need a raised eyebrow smilie)
IMO, that will not be accessible soon...
http://www.sapphiretech.com/VGA/6-9800proatl.aspErecting Worlds of Wonderment
The “Big Bang†creation of your virtual world erupts from the RADEON™ 9800 ATLANTIS PRO’s SMARTSHADER™ 2.1 and SMOOTHVISION™ 2.1 technologies. Delivering full acceleration of DirectX® 9.0 and OpenGL 2.0, your only limitation is your own imagination!
Features:
256MB or 128MB DDR memory accelerates the latest 3D games
256-bit memory interface removes hardware performance bottleneck and provides end users with faster 3D graphics
Industry's only 8-pipeline graphics solution in its 2nd generation, providing twice the rendering power of any currently competing product.
Supports the new AGP 8X standard, providing a high-speed link between the graphics board and the rest of the PC (2.0 GB/sec)
First to fully support DirectX® 9.0 and the latest OpenGL® functionality
New SMARTSHADERâ„¢ 2.1 technology allows users to experience complex, movie-quality effects in next-generation 3D games and applications
SMOOTHVISIONâ„¢ 2.1 technology enhances image quality by removing jagged edges and bringing out fine texture detail, without compromising performance
128-bit floating-point color precision allows for a greater range of colors and brightness
Unique VIDEOSHADERâ„¢ engine uses programmable pixel shaders to accelerate video processing and provide better-looking visuals
ATI's new FULLSTREAMâ„¢ technology removes blocky artifacts from Streaming and Internet video and provides sharper image quality
ADDITIONAL POWER CONNECTION REQUIREMENTS
First to fully support DirectX® 9.0
Luminescent said:The article also states that the 9800pro 256 will run at the same 380/340 MHz clockspeed of the 9800pro 128. I thought it would run faster, like 400/460 with DDR II. :?
DaveBaumann said:IMO, that will not be accessible soon...
DaveBaumann said:IMO, that will not be accessible soon...
Luminescent said:"128-bit floating-point color precision allows for a greater range of colors and brightness"
Could this mean 128-bit color support throughout the entire pixel pipeline (fp32 per component)? I doubt it but it is cool to dream.
Padman said:Does anybody still have this page in cache and wish to repost here?
They already say those exact words about the R300...
Industry's only 8-pipeline graphics solution in its 2nd generation, providing twice the rendering power of any currently competing product.
Padman said:Does anybody still have this page in cache and wish to repost here?