I began writing, then realized I'd seen an MS blog post explaining this exact thing in far more detail than a forum post should even be: https://devblogs.microsoft.com/dire...on-shaders-reinventing-the-geometry-pipeline/
No digging through videos and tweets if anyone wants, less sync and more polys are always cool.
http://www.reedbeta.com/blog/mesh-shader-possibilities/
Excellent blog post about Mesh shader