Games require 'X' memory on load time, this won't change if a user suddenly doubles system RAM or upgrades to a GPU that has more VRAM.
We also don't know what improvements or changes they've made to the game, art or assets to even begin talking about their recommended specs for the game.
In Returnal you have portals to go to another place. They will load in memory more stuff to be have things behind a portal in memory. The problem of the specification of Returnal isn't the RAM but the storage recommendation. It is not mandatory in the two case but recommended with 16 GB of RAM and no recommendation with 32 GB of RAM. It means a HDD is ok with 32 GB of RAM. It means fill as much as possible the RAM to have the maximum of things in memory.
You think they change the asset of the game? I think you will be disappointed...
EDIT: Returnal is a rogue like where you die a lot, fast loading time is a killer feature. It is one of the best thing of Demon's soul's Remake come back fast to the game after dying.
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