I think we'll continue to see more of the same really, although I'm not hopefully for the next after next generation.
But a 350mm
² worth of zen5 + rdna4, in 5nm or smaller, should result in a pretty big leap from where we are today.
That probably gives you double just about everything, perhaps not double memory BW, but likely using more on chip cache to compensate.
Here's the thing, the current generation was able to leverage low hanging fruit, abysmal past gen CPU performance and abysmal past gen storage performance in order to offset relatively modest GPU improvements (relative to previous console generation switches) and relatively minor memory capacity and speed improvements (again, relative to past console generation switches).
Both CPU and GPU generational improvements are slowing, so there is no more low hanging fruit with which to mask the relatively minor generation to generation performance and capabilities that we see in consoles (WRT past console generation switches).
Looking at where the state of computing is we see that both CPUs and GPUs are getting bigger and hotter (more power consumption). It's enough of a problem that AMD made an entire presentation about the problem that power consumption poses WRT increased GPU performance in the future. Additionally because of that the majority of their R&D resources for GPU is going towards improving the power efficiency of their Arch versus greatly improving the performance of their Arch. The hope is that greater efficiency might allow them to have multiple chiplets (so greater silicon area and transistors) in a package to eventually compete with NV (going with big and hot chips).
Looking at CPUs we see both AMD and Intel CPUs getting bigger and simultaneously more power hungry.
That's one potential avenue for increased performance for next gen consoles that would be a consequence of staying with AMD or even if they switched to Intel/NV. This could potentially keep next gen consoles at their current price point but at the cost of power consumption going up significantly. Or if chiplets bear fruit for AMD, then greatly increased costs at modest power consumption increases.
The other would be something similar to what Apple has gone. Gone massively wide on cutting edge silicon nodes with a large transistor and silicon budget in order to have increased performance while attempting to keep power consumption in check since there isn't as much of a need to press up against the knee of the power curve. This could keep consoles roughly around where the current gen power consumption is, but at an increased manufacturing cost.
And that doesn't even touch on the increasing cost of memory where unlike past generations memory costs aren't decreasing. So any increase in memory amount will result in an increase in the cost of the console. As well faster GDDR memory also consumes a fair bit more power, so we're again facing the specter of increased power consumption if we want to have much advancement there WRT memory speed.
The one potential bright spot for future consoles is solid state storage. But we still have yet to see any game release from anyone that would require more than a slow gen 4 NVME drive. Neither SpiderMan MM nor R&C come even remotely close to needing the full speed of the PS5 I/O subsystem. So it remains to be seen just how much that can offset the modest increase in memory capacity and speed. We do still have the rest of the generation so there's still a chance for someone to really show what they can do with it.
BTW - that last isn't meant to imply that neither SpiderMan nor R&C on PS5 aren't impressive, but to show that future increases in NVME speed may not bring any additional benefits if we're currently unable to fully leverage current NVME speeds.
Regards,
SB