People keep framing this question in terms of developers waiting for the install base for NVMe SSD's to be big enough, but it wont, and cant work like that. As usual, developers have to be the ones leading on this. They have to demonstrate the advantages of getting this better hardware, cuz gamers aren't just gonna all upgrade preemptively for no immediate benefit. Some might, but the market as a whole wont.2) What is market penetration goign to be like until that market becomes significant for devs not to factor in weaker IO performance in their game development decisions?
But we know that once tangible and notable advantages are demonstrated in available products, that gamers absolutely will start upgrading. A sufficiently fast NVMe drive isn't even expensive or anything. I'd expect that PC users will probably want something at least a bit beyond what's in the Xbox, and the usual overheads for CPU and memory, but nothing outrageous. It shouldn't be a big issue for people to go out and get an NVMe drive in order to play the latest games properly. Cuz I promise that PC gamers will be very interested in doing so once they see what true next gen games are actually like.
Besides, multiplatform devs are gonna have to make the choice to do so soon enough, or just cut off any PC version altogether. Cuz I dont think there's any world in which they gimp their games on console simply cuz PC users cant take advantage of things. For AAA, consoles are still the big money makers.