Next-Generation NVMe SSD and I/O Technology [PC, PS5, XBSX|S]

Discussion in 'Console Technology' started by Shortbread, Sep 18, 2020.

  1. Karamazov

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    Not in R&C
     
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  2. Rodéric

    Rodéric a.k.a. Ingenu
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    Doesn't everyone agree than less time spent on loading screens is a good thing ? (I want to play games, not watch loading screens...)
    With current PCIe NVMe you can load 50Mio/frame @ 60Hz, that's not negligible, and you couldn't do it with previous hardware... (Seek time were bad on HDD, and awful on optical !)
     
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  3. snc

    snc
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    tough its one of best if not the best looking game now I clearly see difference between cutscenes and gameplay
     
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  4. Karamazov

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    #444 Karamazov, Aug 11, 2021
    Last edited: Aug 11, 2021
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  5. zed

    zed
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    I know exactly what he was trying to say but it was just BS, you cant pull that amount of data from a HDD that quickly in past generations (even being on the rails, though you see in his own video, evidence that contradicts the need for being on rails)

    why in previous generations were the levels between games not loading in a second, they could of just done a similar trick to what he was suggesting and then players only have to wait a second between level loads.
    Is he suggesting all previous developers were lazy developers in past generations

    digital foundry done a review of a game I personally think is one of the best of the year, though they said level times esp last gen were horrendous, just to take the piss they are playing a game whilst it loads
    (between levels loading is shown later)
    these lazy lazy dev's :mrgreen: could of just loaded it all in a second if they listened to the Travellers Tales guy (TBH they could prolly improve loading times quite a bit, but no they cant improve it more than what the drive is capable of)

    Edit: A bit of speculation, https://en.wikipedia.org/wiki/Traveller's_Tales They seem to do mainly lego games which have a cartoonish style like R&C. Perhaps he was pissed off with ppl saying why can't you make your games look as good as R&C :lol:
    Mate if its so easy then do it, simple (of course nowadays with a SSD it is a lot easier)
     
    #445 zed, Aug 11, 2021
    Last edited: Aug 11, 2021
  6. JPT

    JPT
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    Probably not, not like the world needed another R&C game, nor that the world needed any video games. :D
     
  7. goonergaz

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    Of course, we have discussed...you have several options;

    1) Lower quality of assets so you can fit everything into your game
    2) Have a shed-tonne of RAM which the whole game can fit into
    3) Have loading screens or cut scenes to hide loading
    4) Have ultra fast loading of assets on the fly

    Clearly PS5 is option 4 as we have one of the best looking games with no loading and a (relatively) small amount of RAM (certainly not enough to fit the whole game in).

    I did missed option 5, which is magic...silly me.
     
    #447 goonergaz, Aug 11, 2021
    Last edited: Aug 11, 2021
  8. Karamazov

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    uncharted 4 resorted to having small FMV sequences between two cutscenes when story was shifting from one place to another, was flagrant when you played the game with a custom outfit, in those small FMVs Nate would wear his default outfit.
     
  9. trinibwoy

    trinibwoy Meh
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    Just finished the PS4 remake. It seemed more geared towards kids. I wouldn’t have really missed out on anything by not playing it. Gameplay was standard 3rd person action adventure with some platforming elements.

    Rift Apart presumably is a bit more interesting.
     
  10. see colon

    see colon All Ham & No Potatos
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    SNES had solid state storage. #NothingNew

    I think the point is that if you stay within your IO budget, you could could make any game without loading.

    I can't remember what game it was, but there was a title in the past that used FMV backgrounds and realtime characters to keep the costumes in line with what you were using in game during similar loading screens. It worked pretty well but IIRC if started to show at higher resolutions because the realtime elements were sharper than the prerendered stuff.
     
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  11. SmooTh

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  12. Davros

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    "The Sony PS5 SSD controller, which is doing some magic to outperform other storage solutions,"
    SSD controllers are on the SSD, so what happens when you put the ssd in something else ?
     
  13. function

    function None functional
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    They're going to be gutted when they find out PS5 can also use PC NVMe drives...
     
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  14. Malo

    Malo Yak Mechanicum
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    The PS5 drive isn't a slot-in solution, it's soldered onto the motherboard. You can't exactly throw it in a PC.
     
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  15. Kugai Calo

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    Marvell Titania 2. No official document on this one. It appears to have 5 CPU cores? Not sure why one looks different than the rest (if those are indeed CPU cores, that is).

    One thing to note is that Marvell does provide custom solution per their website:
    Now it all makes sense, Sony couldn't have possibly designed the whole flash controller by themselves.
     
    #455 Kugai Calo, Sep 6, 2021
    Last edited: Sep 6, 2021
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  16. Rikimaru

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    PS4 "chipset" was also made by Marvell.
     
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  17. DSoup

    DSoup Series Soup
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    I think they mean the I/O block, what would traditionally be referred to us the southbridge. This is on the main PS5 motherboard and needs separate from the on-drive controllers as any NVMe drive has to route I/O through it so that data can be decompressed in realtime just like the internal solid state array.

    I have a 2Tb WD SN850 in my PS5.
     
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  18. tuna

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    Jon Burton was the lead programmer on games like Sonic R. He has cred.
     
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  19. function

    function None functional
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    Also, he was specifically talking about gameplay. And he's actually quite correct in what he's saying.
     
  20. see colon

    see colon All Ham & No Potatos
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    Bionicle Heroes also. That's one of the better looking PS2 games and has a gameplay and graphical style that isn't totally unlike a Ratchet game. I remember the wavy water in that game looking great at the time.
     
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