Oh look, another commentary from a dev who is hocking a platform.
You're now on the ignore list, because all you're apparently capable of (re)posting is marketing drivel. Fanboy indeed.
This is better than being ignorant. This is not a hocking of a platform. The guy was just showing an on rail sequence and how the full level was loaded. He just pause the game on the devkit and move the camera into the level. This is possible to do exactly the same thing on Xbox and soon PC and with faster loading for this platform but hey this is you the fanboy you have a problem because the game is on PS5 but it could have been on Xbox or soon PC.
You don't even think two seconds if you are able to nearly fully replace the RAM content in one to two seconds or a little bit longer on Xbox maybe 3 to 4 seconds you can fully load your level and after the CPU not a weak Jaguar does it job setup the new level. And this is exactly what it is done here or on future title. Do this type of things is not an exclusivity of PS5, it can be done on Xbox Series.
And we don't even need to talk about portals. In Spiderman PS5 loading from a save takes a little bit over one second and you can control your character This is the same on Xbox just a bit longer because the SSD slower.
Again people talk about decompressing and so on on CPU, all this things on are done by hardware block or ARM processor on PS5 and Xbox Seires. The only litttle things Xbox doesn't do is use one ARM processor to do memory management. This is done on Zen 2 CPU but out of this, this exactly the same.
On PC there is powerful GPU and the decompressing job will be done there and CPU are more powerful than on console. The hardware was there for years it was just a problem of I/O software stack and some SSD are faster than PS5 SSD (6 and 7 GB/s) and when PCIE 5 arrive it will be much faster than on consoles.
EDIT: And future PC GPU will have hardware decompressor block too like this no GPU power will be use on decompression.
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