That is just a flag for the game to jump over intros etc. Nothing really special. But still a nice feature after those publisher intros can take some time.i think something similar to quick load already happens on ps5 with the game card system, when you press a card of a certain thing to do of a game, it loads you in the game at the moment chosen in 2s.
more than that as you jump straight into the game were the mission selected begins and with your savestate loaded without going by the title screen.That is just a flag for the game to jump over intros etc. Nothing really special. But still a nice feature after those publisher intros can take some time.
Seagate and Microsoft claim the expansion card slot provides speeds equal to internal storage, but that didn’t quite translate in my tests. It took 54 seconds to copy Yakuza: Like a Dragon, a 37GB installation, from the internal SSD to the card. It then took 1 minute and 21 seconds to move the full game back to the internal SSD.
I guess these differences in speed come down to the cooling, as writing data produces more heat. That might explain why quick resume is ... well quick ... as it only reads/writes up to 14 gb of data (less if they compress the data).From the DF Article, SeriesX Secondary to Primary was faster than PS5 Secondary to Primary while PS5 Primary to Secondary was faster than SeriesX Primary to Secondary:
It's worth stressing that repeat tests on Xbox gave a highly variable range of results. Even on rebooting the machine, or disconnecting from the internet, transfer times proved varied - something to bear in mind. Transferring Cyberpunk from Xbox's stock SSD to a Seagate expansion card, the best case puts average transfer speeds at 0.69GB/s, and at worst 0.42GB/s in transferring the exact same data. In all cases, it's much slower than the PS5 transfer test to its M.2 expansion. Meanwhile, the reverse journey on Series X - transferring Cyberpunk from its Seagate expansion card to its internal SSD - gives a transfer rate of 0.67GB/s at best and 0.55GB/s at worst. A mixed bag of results then: writing to the Seagate storage card was much slower than copying a game to the M2 drive on PS5. However, in copying the data back to the internal SSD, Xbox Series X was always significantly faster.
How far it jumps into the game must be programmed by the developers. It is a QoL improvement for sure, but is always extra work to do. Like I wrote, quick resume is just a brute forcing method to support something similar without the need of extra work for the developer (only if an online connection is part of the game ... even if it only is some kind of savegame transfer to the cloud which needs an online connection and must reconnect after quick resume, even if the token is expired (looking at you ubisoft and my lost hours in AC valhalla because of connection problems)).more than that as you jump straight into the game were the mission selected begins and with your savestate loaded without going by the title screen.
Wasn't this the case for both Sony and MS last gen?It is worth noting that the PS5 already has Quick resume for the currently played game,
The current gen consoles have suspend which is pretty awesome and only works through a form of instant-on power saving. And it doesn’t allow you to switch titles.Wasn't this the case for both Sony and MS last gen?
Does it suspended and resume when systems have been unplugged? I don't know how it works for non XS systems.
This is what I was wondering, so it's nothing like quick resume then, even for 1 title.The current gen consoles have suspend which is pretty awesome and only works through a form of instant-on power saving.
yes and probably that will be the case but as physx showed sometimes things are more complicated and switching context of computing can be problematic but not saying I have some knowledge and will be the case in rtx io (as probably will be ok) but lets wait for some results to use declarative statement
This is what I was wondering, so it's nothing like quick resume then, even for 1 title.
Anyway I wouldn't say PS5 has quick resume for 1 title, even superficially.
Given Ratchet and Clank is being used as the SSD benchmark I throught this video might be of interest.
I am sure insomniac are beating the SSD because they can, but is it really as key to the game as it was marketed as?