Next Generation Hardware Speculation with a Technical Spin [pre E3 2019]

Discussion in 'Console Technology' started by TheAlSpark, Dec 31, 2018.

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  1. Shifty Geezer

    Shifty Geezer uber-Troll!
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    The cost balance will of course go somewhere. 'Disappointing' is in relation to an ideal fantasy world where money is no object. ;)
     
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  2. temesgen

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    Seeing some conclusions in this thread about the type of memory present but the Wired article seems to leave that point open ended... Also I've been skeptical of multiple launch SKUs, the current situation Pro and the 1X I think were a function of mid generation move from 1080p to 4k TV'S which might lead to another mid generation refresh but I'm even more convinced it's not likely at launch...
     
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  3. iroboto

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    Painful tweet to wake up to. Lol.
    Back to sleep
     
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  4. Hi,

    I already asked on reddit yesterday but got only a single response because it was buried under all the other comments. So I deciced to register and ask here as well.

    When I first saw the reddit rumor about the HBM + DDR4 combination in the PS5 I was sceptical (I'm still am), but when the wired article with Mark Cerny released I directly thought about a post from DimitryKo that I read not long ago:


    So, my questions is: if we replace HBM3 with HBM2 and DDR5 with DDR4 from DimitryKo's example, gives the inclusion of such a (probably) ~3 GB/s. fast NAND storage the rumor more credibility?

    The 56 CUs die with 52 usable to boost yield is interesting. AdoredTV posted something along those lines as well (you can ignore the NSFW warning, nothing NSFW in that thread ):

    Since I can't post links you have to add the reddit domain yourself:

    Code:
    /r/Amd/comments/a44f4b/the_excel_spreadsheet_ryzen_leak_was_me_it_is_not/ebduehp/
    
     
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  5. Karamazov

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    The artist Who designed the main character of FFXIII was a lightning artist
     
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  6. London Geezer

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    SHAZAM!!!!!
     
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  7. London Geezer

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    Going back to a somewhat serious discussion, I found it revealing that Cerny used Spider-Man as a demo, when I was the first one who said that RT would be a godsend in this game - imagine those perfect reflections on buildings all over the city. I said it months ago on here. I’m making it all about me again. Cause it is, always, about me!
     
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  8. Karamazov

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    PS5 should have plenty of power to run RDR2 with PS4 assets at 4K/60FPS
    So 1080p or even 1440p VR does look achievable.
     
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  9. goonergaz

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  10. Ike Turner

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    #1370 Ike Turner, Apr 17, 2019
    Last edited: Apr 17, 2019
  11. Picao84

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    The 3D Audio improvements and the focus on the next Playstation not being only an increment but a game changer, immersing people and giving a sense of presence in games just screams VR to me.

    I know I'm heavily biased on it, but... I think PS5 is really built around VR. That is not to say that what benefits VR won't benefit non-VR, quite the contrary, as the fast loading speed to reduce texture/geometry popups benefits both, for example.

    The only reason Sony may not be so outspoken about it is the large crowd that still doubts VR and the backlash that would ensue.
     
  12. chris1515

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    http://www.freepatentsonline.com/10255650.html

    This Sony Interactive patent about Graphics processing using dynamic resources use as an example a research done by Microsoft Research in 2008 about raytracing kd tree for dynamic scene. I know kd tree are slow to construct but BVH or kd tree?
     
  13. London Geezer

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    The reality is that whichever way you look at it, VR is and probably will always be a niche, and it would be insane for Sony to focus on VR as much as you say. Sorry, it's just not going to happen. The average Joe will never, ever buy and use a VR set as much as other non-VR games. I'm saying this as a PSVR owner.
     
    #1373 London Geezer, Apr 17, 2019
    Last edited: Apr 17, 2019
  14. Picao84

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    Read again what I said. Being based around VR does not have to mean that VR would the main way to play it. But technologies that are useful for VR can also be very useful in non-VR games. In other words, having a focus on VR possibly leads to more "innovation" in the game experience, including non VR, than just aiming at the next increase in resolution. Kinda like developing technologies for space or war end up having consumer applications.
     
  15. London Geezer

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    Well, you did literally write 'I think PS5 is really built around VR' :mrgreen:

    With that initial assumption, you then wrote the rest.

    I fail to see how, in real world terms, technologies that are useful for VR will translate well for non-VR content.
     
  16. anexanhume

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    Can you read Japanese? Curious how you know the content as i don’t see English language equivalents.
     
  17. Jay

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    Maybe it's the examples you gave that are the problem?
    Example:
    3D audio currently already done on X1 with atmos and sonic audio. Next natural progression is object based/wave traced. So is it unexpected that ps5 would include it regardless of vr?

    In general the examples you give have side effect of benefiting vr rather than other way around.
     
  18. Technewsreader

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    By then a potential mid-cycle refresh that is the PS5Pro will be out. But a "normal" gen is better and less conufsing to some. 1 console for 6/7 years.
     
  19. Picao84

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    I'm sorry but 3D Audio has more benefits in VR than non-VR. On non-VR you are always looking in the same direction towards the screen, while in VR you are actually moving your body around. While you can definitely play a non-VR game with just regular surround fine, as you are static, but that would not work at all in VR, It would be very confusing.

    To be honest, I'm not even sure we are talking about the same "3D Audio". Atmos creates a 3D sound stage, but it does not really take into account where the user is, just what is going on in the picture. With VR tracking you can actually position sound according to the user's height, where his arms/hands are, etc...
     
    #1379 Picao84, Apr 17, 2019
    Last edited: Apr 17, 2019
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  20. ultragpu

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    Well I guess Raytracing might actually proliferate come next gen then with a major player already on board. Assuming you wanna run it with a decent resolution say 1080-1440p from a ~12TF gpu, how in the hell would third party devs and even MS first party dev sprinkle it on a supposed ~6TF Lockhart? I highly doubt they would settle for 720p right off the bat.
     
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