The cost balance will of course go somewhere. 'Disappointing' is in relation to an ideal fantasy world where money is no object.
Painful tweet to wake up to. Lol.So torn. On the one hand, I have to 'like' if the ND dev is saying there's hardware RT. On the other hand, he's a lighting artist, not a lightning artist, and people keep making that mistake and it does my head in!!!
Leave the lightning to the costumers, please. ;-)
I disagree. Vega includes a lot of useful new features which Navi would definitely use and expand on. For a start, HBCC virtual memory paging capabilities look especially promising in a game console.
Consider an IO die with a HBCC derived memory controller, and HBM3 die on the package in a high-end SKU. This configuration could give you:
* 4-8 GB of local HBM3 memory - 512 GByte/s;All this memory would be connected directly to the crossbar memory/cache controller and mapped into virtual address space, with the ability to detect and unload idle pages from local memory to another partition.
* 8-16 GB of DDR5 system memory - 30-50 GByte/s;
* 30-60 GB of NVRAM scratchpad memory - 3-5 GByte/s.
That would be a cross between complicated high-speed memory subsystems of PS3 and Xbox One, but without the burden of manual memory management. Just load your assets all at once, and the OS will move them between memory partitions as necessary.
Right so 52 CU's even at a fairly optimisitc1.5GHz clock speed is going to give 10TFlops. A lot of rumours and wishful thinking I have seen on other forums are expecting it to be around 14TFops. I just don't see how that is happening.
/r/Amd/comments/a44f4b/the_excel_spreadsheet_ryzen_leak_was_me_it_is_not/ebduehp/
So torn. On the one hand, I have to 'like' if the ND dev is saying there's hardware RT. On the other hand, he's a lighting artist, not a lightning artist, and people keep making that mistake and it does my head in!!!
Leave the lightning to the costumers, please. ;-)
PS5 should have plenty of power to run RDR2 with PS4 assets at 4K/60FPS
That fake confidential material is so terribly made. But it does sounds similar to the supposed Pastebin/Reddit PS5 leaked specs from December 2018.
AMD & Valve GDC19 presentation on GPU Ray Traced 3D Audio (available on PC today)That audio part is literally already "available" today on PC.
https://forum.beyond3d.com/posts/2062900/
https://schedule.gdconf.com/session...re-software-and-tools-presented-by-amd/864866
I think that's true here too, perhaps it makes sense if you think VR will take off but I'm somewhat skeptical that advance audio is something much if the public is in a position to take advantage of.
The reality is that whichever way you look at it, VR is and probably will always be a niche, and it would be insane for Sony to focus on VR as much as you say. Sorry, it's just not going to happen. The average Joe will never, ever buy and use a VR set as much as other non-VR games. I'm saying this as a PSVR owner.The 3D Audio improvements and the focus on the next Playstation not being only an increment but a game changer, immersing people and giving a sense of presence in games just screams VR to me.
I know I'm heavily biased on it, but... I think PS5 is really built around VR. That is not to say that what benefits VR won't benefit non-VR, quite the contrary, as the fast loading speed to reduce texture/geometry popups benefits both, for example.
The only reason Sony may not be so outspoken about it is the large crowd that still doubts VR and the backlash that would ensue.
The reality is that whichever way you look at it, VR is and probably will always be a niche, and it would be insane for Sony to focus on VR as much as you say. Sorry, it's just not going to happen. The average Joe will never, ever buy and use a VR set as much as other non-VR games. I'm saying this as a PSVR owner.
Can you read Japanese? Curious how you know the content as i don’t see English language equivalents.Three SSD patents filed by Sony Interactive Entertainment on 20151002 and published in 2017.(Japanese)
One for data storage/sorting method
https://www.j-platpat.inpit.go.jp/web/PU/JPA_H29068804/C034C1D601A046A6B06A1242548518F1
The second one is for compress/decompress method
https://www.j-platpat.inpit.go.jp/web/PU/JPA_H29068805/C034C1D601A046A621C026B0940513F2
The last one is for reducing power consumption
https://www.j-platpat.inpit.go.jp/web/PU/JPA_H29068806/C034C1D601A046A63F6B7EFE1B2E6174
Maybe it's the examples you gave that are the problem?Read again what I said. Being based around VR does not have to mean that VR would the main way to play it. But technologies that are useful for VR can also be very useful in non-VR games. In other words, having a focus on VR possibly leads to more "innovation" in the game experience, including non VR, than just aiming at the next increase in resolution. Kinda like developing technologies for space or war end up having consumer applications.
Only questioning your statement about what screens people use, consider that the PS5 won’t be launched until the end of 2020, and remain the base platform for much of that decade. 4k TV sets have already dominated retail for years here and is in a position now that is shifting from being a step up from HD to being a step down from 8k.
I don’t think that the PS5 will be connected to many HD-TV sets in 2025.
Maybe it's the examples you gave that are the problem?
Example:
3D audio currently already done on X1 with atmos and sonic audio. Next natural progression is object based/wave traced. So is it unexpected that ps5 would include it regardless of vr?
In general the examples you give have side effect of benefiting vr rather than other way around.