XB1X was a $500 machine. Lockhart is supposed to be the cheaper machine. So yeah, consumers should be very comfortable knowing that cheaper devices don't perform as quickly as more expensive ones, at least until technology has caught up. It's the difference between buying a flagship phone or a mid-range phone three years afterwards. The $1000 flagship phone can still outperform the $400 midrange phone due to sheer price of components, though the newer phone will have technological advantages for beign more recent.All I'm saying is that 1X was marketed as 4K. It's the main marketing point used for it, right up there with 6 TF. All I'm saying is that I don't think potential customers who've been fed this 4K 6 TF marketing are going to forget it all. Next gen is a step backwards in resolution? A step backwards in processing power?
https://www.resetera.com/threads/ps...nd-sonys-ssd-customisations-technical.118587/
This is crazy from SIE patent and it is possible to go much faster than PCIE 3 and PCIE 4 maybe 10 Gb/s for PS5 SSD... from 1Gb/s to 20Gb/s
They invented their own file system...
Let's say Sony implement this for the PS5, can you guys possibly tell whether this means it'll a hybrid 128GB+HDD or a 1TB SSD? Is there anything there in the technology that suggest a tiny SSD cache system, or a regular storage with limited writes.
There is an embedded ARM core in PS4's southbridge but it's not capable of running Android. The higher level Android builds support a limited number of ARM SoCs which are too costly to include in PS5. If you want to just include an ARM core then Sony would need to do a lot of work on a bespoke Android build - on top of their ongoing work on the main PS5 OS.Why not ARM and let play the thousands of games developed on Android & ARM ? Many of them free to play but really profitable ? Much more smart move... Actually as I know there is an ARM chip also inside the PS4... So its just a matter of extending the capabilities of this...
Not sure how I interpret you answer here. I think they'll have custom SSD + (upgradable) HDD. The SSD could be easily combined with standard HDD. They'll have their own file system so they could use the SSD to store like the last 5 or 10 played games depending of their sizes (and that number could be improved later with PS5 Pro when they'll most probably increase custom SSD size).It will be a 1TB SSD not a cache solution. External HDD or SSD will only be for storage.
Of course ARM makes sense, and that's more likely the type of processor given the job. Letting people use it to play Android games doesn't. That doesn't net Sony any money. It doesn't perpetuate the PlayStation ecosystem. Time spent playing Android games takes away from time spent playing PS games for which Sony gets paid.Why not ARM and let play the thousands of games developed on Android & ARM ?
Cell's architecture hasn't been work on for a long time and it would need a complete redesign for modern processes. I reckon the chances of an actual Cell architecture chip being included in PS5 is about zero but something modern customized to emulate Cell? Maybe. But why? To target what must be an infinitesimally small number of people who will only buy a PS5 if it plays PS3 games?Why cell? I don’t get it, why would Sony be interested in supporting BC for the ps3 ?
Dude, I've literally just spent the last few posts outlining the reasons - what BC brings, how Cell would fit in with PS5, the marketing and monetisation benefits, and the cloud hosting of PS3 titles benefits.Why cell? I don’t get it, why would Sony be interested in supporting BC for the ps3 ?
BC is never about selling a console to people wanting explicitly to play an old game. It's about adding value and permanence to a platform. A PS5 that can play every PS game ever made, and has them all online ready to buy, is significant in its presence even if users rarely use that BC. As discussed in the 'importance of BC' thread, buy and large people don't play old games, but new and better games. So why ever bother adding BC at all? If it can be done cost effectively, it's a good value-add. The focus being 'cost effectively'. PS1 BC was added cost effectively to PS2 by repurposing the hardware for the next-gen experience. XB360 BC was added cost effectively to XB1 through emulation. PS2 wasn't added cost effectively to PS3 as it needed the whole chipset, so it was dropped.Cell's architecture hasn't been work on for a long time and it would need a complete redesign for modern processes. I reckon the chances of an actual Cell architecture chip being included in PS5 is about zero but something modern customized to emulate Cell? Maybe. But why? To target what must be an infinitesimally small number of people who will only buy a PS5 if it plays PS3 games?
Are we missing something? coz logic would say no.Cell's architecture hasn't been work on for a long time and it would need a complete redesign for modern processes. I reckon the chances of an actual Cell architecture chip being included in PS5 is about zero but something modern customized to emulate Cell? Maybe. But why? To target what must be an infinitesimally small number of people who will only buy a PS5 if it plays PS3 games?
Shifty no offence but l don’t see the logic, the cost involved in hardware ,software etc......also they would’ve said something by now like they did with ps4 bc. I think it’s very unlikely but we will find out soon enough.Dude, I've literally just spent the last few posts outlining the reasons - what BC brings, how Cell would fit in with PS5, the marketing and monetisation benefits, and the cloud hosting of PS3 titles benefits.
The reasons not to use Cell are cost to implement and dubious value of PS3 BC.
BC is never about selling a console to people wanting explicitly to play an old game. It's about adding valid and permanence to a platform. A PS5 that can play every PS game ever made, and has them all online ready to buy, is significant in its presence even if users rarely use that BC. As discussed in the 'importance of BC' thread, buy and large people don't play old games, but new and better games. So why ever bother adding BC at all? If it can be done cost effectively, it's a good value-add. The focus being 'cost effectively'. PS1 BC was added cost effectively to PS2 by repurposing the hardware for the next-gen experience. XB360 BC was added cost effectively to XB1 through emulation. PS2 wasn't added cost effectively to PS3 as it needed the whole chipset, so it was dropped.
Not having BC won't particularly impact sales. Neither would having a storage solution that loads in 4 seconds instead of 1. Neither would having a 1.8 GHz processor instead of a 2 GHz processor. But you don't design a system by focussing on what you can leave out, but by seeing what you can include to make the strongest, most compelling offering. Every feature, even if never used, is a plus that helps move systems.
BC is never about selling a console to people wanting explicitly to play an old game. It's about adding valid and permanence to a platform. A PS5 that can play every PS game ever made, and has them all online ready to buy, is significant in its presence even if users rarely use that BC.
I think the ps4 BC is brilliant as in it allows them some breathing space for the ps5 intro. Meaning they could really go to town on the ps5 and people who want the grunt will still pay the premium for it and everyone’s happy.
That's why I raised it, as it's not non-essential. The fast IO needs a processor. Ergo, if Sony are putting a CPU in there anyway, could they use Cell for that and add PS3 BC into the mix?Including non-essential hardware like this can backfire...
Judging by you last few posts l beg to differ, Sony are not even supporting ps3 on PS now.I have not at any point argued that this is the likely situation. I have not claimed PS5 will have PS3 BC, or any other BC. I've only presented the case as to why and how Cell and PS3 BC could be incorporated into PS5 in light of the patent mentioning a discrete IO processor.
What?Judging by you last few posts l beg to differ, Sony are not even supporting ps3 on PS now.