GPU: 14TF is reasonable when you consider variants of Vega64 can get close to that on an older node
Tom's Hardware said:Vega 64 to operate at a base clock rate of 1247 MHz with a rated boost rate of 1546 MHz. Obviously, AMD's peak FP32 specification of 12.66 TFLOPS is based on that best-case frequency. We typically use the guaranteed base in our calculations, though. Even then, 10.2 TFLOPS is still an almost 20% increase over Radeon R9 Fury X.
The liquid-cooled model steps those numbers up to a 1406 MHz base with boost clock rates as high as 1677 MHz. That’s an almost 13% higher base and ~8%-higher boost frequency, pushing AMD’s specified peak FP32 rate to 13.7 TFLOPS. You’ll pay more than just a $200 premium for the closed-loop liquid cooler, though. Board power rises from 295W on Radeon RX Vega 64 to the Liquid Cooled Edition’s 345W—a disproportionate 17% increase.
Memory: 24GB of GDDR6 on a 384bit bus has pretty much been established as the minimum for requisite bandwidth. 32GB would be lovely, but 24 pretty much seems to be the minimum.
This link says $499 price tag tho. It's one thing to believe in hardware specs but pin point down launch titles from a small third party dev is quite a stretch to me. But hell as long as the 14 TF part is true I could care less about the rest.
This link says $499 price tag tho. It's one thing to believe in hardware specs but pin point down launch titles from a small third party dev is quite a stretch to me. But hell as long as the 14 TF part is true I could care less about the rest.
$100 loss sounds a bit steep but is it a necessary evil?It says price of $499 with costs to Sony of $599 (a $100 loss) per console initially. Does anyone expect the console companies to switch their business models to take losses on hardware release now?
This link says $499 price tag tho. It's one thing to believe in hardware specs but pin point down launch titles from a small third party dev is quite a stretch to me. But hell as long as the 14 TF part is true I could care less about the rest.
More importantly, claims of GTA 6 in 2020.
It says price of $499 with costs to Sony of $599 (a $100 loss) per console initially. Does anyone expect the console companies to switch their business models to take losses on hardware release now?
It says price of $499 with costs to Sony of $599 (a $100 loss) per console initially. Does anyone expect the console companies to switch their business models to take losses on hardware release now?
I'll try to find the quote, but I recall a Sony exec stating that the PS4 was sold at a loss which would be recouped after the purchase of 1 game and a PS+ membership.
Maybe they have enough data to suggest that, on average, people buy 2 games and a PS+ membership? Something like that, anyway.
PlayStation 4 hardware will make a loss at launch, but Sony expects to immediately recoup the costs when a typical user also buys a PlayStation Plus subscription and games.
Sony Japan executive Masayasu Ito made the comment to Eurogamer today in an interview at the company's Tokyo headquarters.
Eurogamer has heard from well-placed sources that Sony expects to make an approximate $60 loss per $399 unit sold. When presented with the figure, Ito denied it - but only because the company expects a typical user to buy a console with these other items.
Ito would not be drawn on whether more than one launch title would need to be bought before the whole equation resulted in Sony making money, just that the company expected to turn a profit on an average user's initial purchase.
The purchase of one launch title and a Plus subscription would indeed total close to, if not more than, the $60 mark.
A $100 loss per console at 5 million first year means a hit of $500 Million to Sony.
A $100 loss per console at 10 million first yeat means a hit of $1 Billion to Sony.
A $100 loss per console at 20 million first year means a hit of $2 Billion to Sony.
Yet another red flag.
Well that's assuming the loss can't shrink quickly.
Which is why I gave different numbers because a company could easily sell 5 million in the first quarter of launch, right? If you could shrink your loss in only 3 months time, why wouldnt you delay the launch by 3 months then instead and not take the loss?
What is the factor that will shrink quickly? A die shrink isn't going to happen quickly, I don't think. RAM prices could drop. If there's an SSD, that price could drop but not by $100 worth. I highly doubt PS4's loss disappeared within a couple of months of launch, although technically that's perhaps 6 months after first manufacture when losses are incurred for the initial units.Well that's assuming the loss can't shrink quickly.
What is the factor that will shrink quickly? A die shrink isn't going to happen quickly, I don't think. RAM prices could drop. If there's an SSD, that price could drop but not by $100 worth. I highly doubt PS4's loss disappeared within a couple of months of launch, although technically that's perhaps 6 months after first manufacture when losses are incurred for the initial units.