Agreed, 1080p@30fps was starting to look very dated compared to PC but both console providers missed the mark. IMO The best way to prevent bleeding to PC is to encourage solid 60 FPS modes and provide the necessary hardware (GoW is just shy of greatness). VRR would be the icing on the cake. I would much prefer to play the console versions of most games but I really have a hard time with 30 FPS. H:ZD wasn't too bad, although I never went back to finish side quests or for NG+ and 30 FPS has a lot to do with that. Once I experienced the story, grinding again with constant blur wasn't worth it. GoW high-res mode gives me a headache, so I deal with the judder in the high-perf mode.The Pro came out because there was a market for a better PS4, and the marketing wasn't 'VR' or explicitly '4K', and the reasons given were to offer a higher tier to stop bleeding to PC. Unless you can present hard numbers correlating 4K/VR with Pro sales, it's safe to assume it'd likely sell the same numbers without the existence of 4K TVs and VR.
I think there is a decent market for "elite" console SKUs with larger SoCs or at least higher APU/memory clocks and proper cooling. I don't see it being any smaller than the high end GPU market and Nvidia moves a lot of 1080s. I would certainly pay $500-700 for a rock solid 60 FPS experience.
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