Soooooo....... when are we going to charge people $1000 to enter this thread?
And how should we divvy up the funds?
It's all fun and games until he pokes someone's eye out.You throw enough darts and sometimes you hit the board.
the fastest selling US console being launched worldwide in March. It wasn't the cheapest and it wasn't the most powerful but it was the fastest selling.
If you release a good product that appeals, people will buy it.
First XB360 devkits (the Power Macs) released early 2004. Final console released late 2005. In May 2005, PowerMacs were still being used at E5. So a good 18 months between first devkits and final release in that example and only 6 months from E3's PowerMac devkits to final hardware.
In the case of PS5 being x86 and an AMD GPU, any equivalent PC will be suitable for first development. You could even start on the PS4 devkit no doubt, and improve your engine nearer the release date. Or release a first-year, unoptimised title as is usual. So not too early at all by my reckoning.
Still counting with my fingers rotfl.I'd say it's semi accurate.
Ps1 to ps2 ~6 years
Ps2 to ps3 ~6 years
Ps3 (EU release) to ps4 ~6.5 years
November 2019 would be a Good timing
I'd say it's semi accurate.
Ps1 to ps2 ~6 years
Ps2 to ps3 ~6 years
Ps3 (EU release) to ps4 ~6.5 years
November 2019 would be a Good timing
Yeah, a PS5 dev kit at this point could easily be a PC using off the shelf Zen and Vega components with some documentation on target capabilities. If there is anything in the SA article that's true the widespread distribution of dev kits is it. That would at least give me hope of more detailed leaks coming soon. Is pastebin still a thing? Sony could be soliciting feedback from developers still to help refine the final specs for things like memory capacity, storage, inputs, etc.First XB360 devkits (the Power Macs) released early 2004. Final console released late 2005. In May 2005, PowerMacs were still being used at E5. So a good 18 months between first devkits and final release in that example and only 6 months from E3's PowerMac devkits to final hardware.
In the case of PS5 being x86 and an AMD GPU, any equivalent PC will be suitable for first development. You could even start on the PS4 devkit no doubt, and improve your engine nearer the release date. Or release a first-year, unoptimised title as is usual. So not too early at all by my reckoning.
Yeah, a PS5 dev kit at this point could easily be a PC using off the shelf Zen and Vega components with some documentation on target capabilities. If there is anything in the SA article that's true the widespread distribution of dev kits is it. That would at least give me hope of more detailed leaks coming soon. Is pastebin still a thing? Sony could be soliciting feedback from developers still to help refine the final specs for things like memory capacity, storage, inputs, etc.
That's always true and there are always leaks anyway.wouldnt count on it based on the non disclosure agreement wich is for shure in power here. This is not the usuall review embargo, i believe this kind of agreement is cabable of ruin your life if your found guilty of breaking it. I would even guess that Sony distributed serveral different Dev Kits wich all slightly differ from each other to have a method finding the Source of a possible leak.
There aren't always big leaks long before hand though. Sometimes we get very little - Switch specs were leaked only a month or so before release?That's always true and there are always leaks anyway.